Aronus Posted December 2 Share Posted December 2 I never took much time out of my Witchering career to play the head-to-head card game Gwent in The Witcher 3: Wild Hunt, but the Gwent-based single-player RPG Thronebreaker: The Witcher Tales was one of my favorite games in the entire franchise. Following in its footsteps, the new standalone spin-off Gwent: Rogue Mage got its hooks into me with its roguelike elements, tricky boss battles, and lightweight but intriguing story. That formula can eventually start to overstay its welcome given how long it takes to complete the story when there are only so many enemy decks to go up against. But it's a very enjoyable journey if you don't worry too much about the destination. If you never played Thonebreaker, both it and Rogue Mage basically use Gwent as an RPG battle system, throwing you up against AI enemies and giving both sides some cards that would be hilariously unbalanced in its PvP counterpart. See, part of why I've always found standard Gwent a bit lackluster is that there are a handful of meta strategies that are very powerful, and putting together a deck with few restrictions can be tedious and intimidating. Thronebreaker and Rogue Mage work so well because their deck building restrictions, weird cards, and unorthodox match rules actually make them significantly more fun. Gwent: Rogue Mage Review - IGN Link to comment Share on other sites More sharing options...
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