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[Mobile] Indus Battle Royale Preview: An Ambitious Game That Still Needs A Lot Of Work


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The one aspect I really liked about the game were the weapons. I got to try the ‘Kismet’ shotgun, an SMG, a heavy-duty sniper rifle, an LMG, and an Assault rifle as well. From the recoil patterns of the guns to the sounds, it looks really promising. And it should considering the devs actually have tested real weapons at gun-ranges to understand exactly how the weapons of Indus should sound and function. There is still work needed on the damage numbers, shot accuracy, weapon flinch (especially in the sniper rifle), and even the stability of the weapons while crouched and standing, or shooting while in motion.

 

The part that really concerns me is that despite bringing in the whole concept of Indo-Futurism SuperGaming is trying to bring in, it looks like it does draw a lot of inspiration from Apex Legends. SuperGaming also responded to these comparisons drawn by the fans online, and mentioned that we can expect something entirely unique with Indus. Despite the clarification, it might not be entirely accurate based on what I experienced first-hand. The verticality in the game, the environment, the weapon designs have their own uniqueness, but still end up drawing a lot of inspiration from Apex. It is not an entire copy as it does have its own unique elements, but there is no denying the fact that it has some similarities to Respawn’s BR title.

 

Indus Battle Royale Preview: An Ambitious Game That Still Needs A Lot Of Work

 

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