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[SELLING] Weapons Skins Ultimate (CS 1.6)


Tornado_SW
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« Weapons Skins Ultimate »

 

 

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Description:

 

Weapons Skins Ultimate is a highly advanced system powered by reapi, allowing you to add unlimited skins for any weapon. For each skin, you can further add a variety of "attributes" such as speed, gravity, health on kill, and many more. You can also make specific skins available only for players with a certain level (if using any rank system) or restricted to players with specific flags or even the entire menu.

 

The system supports v_, p_, and w_ models. A unique feature is that multiple skins for the same weapon can appear on the ground simultaneously, and picking one up equips the corresponding skin for the player, just like in CS 2.

 

Another feature is that the menu highlights the weapon the player is currently holding with a *, shows < SELECT > for the currently selected skin, and < CURRENT > for the skin in use. The menu updates in real time, including the last viewed page.

 

Everything in the system is extremely easy to configure, with two configuration files provided for this purpose. One is for adjusting the main settings of the plugin, and the other is for adding skins. A lang file for modifying all types of messages is also included. The lang file is translated into all languages supported by CS 1.6.




Main Settings:

 

The main settings are contained in the configuration file wsu_settings.ini, and there are 8 of them in total. The settings include:

  • Commands to open the menu.
    SKINS_COMMANDS = say /skins, say_team /skins, say /skin, say_team /skin, nightvision
    • You can also open the skins menu for a specific weapon by typing the weapon’s name as a command. (example:/knife, /ak47, /deagle, /m4a1, /usp, etc.)

    Should the player’s selected skins be saved? (0 = do not save | 1 = save with nVault | 2 = save with SQLite)

  • SAVE_SKINS = 1

    Type of saving if the SAVE_SKINS option is enabled. (0 = save by name | 1 = save by IP | 2 = save by SteamID)

  • SAVE_TYPE =

    Should the menu only be accessible to players with specific flags? Leave it blank to make it accessible to all players.

  • MENU_FLAGS =

    Hide all weapons in the menu with only one skin added. This option is useful if you only want to use one skin for a weapon without showing it in the menu.

  • HIDE_ONLY_SKIN =

    Should the menu automatically reopen after selecting a skin?

  • MENU_REOPEN = 1

    If this option is enabled, the selected skins will only be applied upon the player’s next respawn.

  • SPAWN_ONLY =

    Prefix for all chat messages. ($1 = normal color | $3 = team color | $4 = green color)

  • CHAT_PREFIX = $3[$4Weapons Skins Ultimate$3]

 



Add skins:

 

The configuration file wsu_skins.ini is used for adding the actual skins. Its usage is extremely simple, requiring only the following syntax under each weapon where you want to add a skin: Skin Name = model path. You need to keep in mind the following:

  • Do not modify or delete the weapon names marked within brackets [], as doing so may cause the plugin to malfunction.
  • Skin models cannot be added outside the models folder.
  • Each skin MUST be added on a new line under the corresponding weapon, not beside or above it.
  • Only weapons with added skins will appear in the menu.
  • You can use the following colors in the names of skins: \r, \y, \w, \d.
  • It is recommended to add a default skin for every weapon.
  • Adding the symbol @ before skin_name.mdl (e.g., models/skins/ak47/@cool_ak47_skin.mdl) will replace the v_, p_, and w_ models for that skin if those models exist. It is recommended to always use this symbol and mandatory if you wish to use p_ and w_ models for a given skin.
  • As mentioned in the description, you can add various "attributes" to each skin. This is done by adding them on a new line under the respective skin with a dash (-). The syntax for usage is as follows:

    - ATTRIBUTE_NAME = value(s)
    Below is the list of all available attributes, their usage, and a description of what each does:
    • - DESCRIPTION = <text> -- Adds descriptive text for the respective skin in the menu. Example: \d[\rSpeed \d| \rGravity \d| \rHealth on Kill\d]
    • - LEVEL = <level> -- Makes the skin available only to players who have reached a certain level, provided you are using some rank system.
    • - FLAGS = <flags> -- Makes the skin available only to players with specific flag(s).
    • - DAMAGE = <value> -- Modifies the damage dealt by the player while holding the respective skin. You can use '+', '-', '*', '/', '%' with the value. Examples: +25%, *2, +30, -5%, 10, /3.
    • - PROTECTION = <value> -- Modifies the damage received by the player while holding the respective skin. The same operators as - DAMAGE can be used. Examples: +25%, *2, +30, -5%, 10, /3.
    • - GRAVITY = <value> -- Changes the player’s gravity. Values are the same as the cvar sv_gravity. Default gravity is 800.
    • - SPEED = <value> -- Changes the player’s speed. Default speed is 250.0.
    • - SILENTSTEPS = <0/1> -- When set to 1, the player’s footsteps become silent.
    • - HEALTH = <value> <max> -- Grants a specified amount of health on kill. The <max> value sets the maximum health a player can have before they stop receiving additional health. For example, if <max> is set to 100 and the player has 100 health, they won’t gain more health from further kills. If <max> is not specified, it defaults to 100.
    • - ARMOR = <value> <max> -- Grants a specified amount of armor on kill. The <max> value functions the same as for the - HEALTH attribute. If not specified, <max> defaults to 100.
    • - MONEY = <value> <max> -- Grants a specified amount of money on kill. The <max> value functions similarly to - HEALTH and - ARMOR. If not specified, <max> defaults to 16000.
    • - GLOW = <red> <green> <blue> <brightness> <effect> <render> -- Changes the glow effect of the player. Only the first three values (red, green, blue) are mandatory.
    • - KNOCKBACK = <power> <speed> -- Gives the ability to knock back enemy players upon impact while holding the respective skin.
    • - REGENERATION = <health> <max health> <interval> -- Regenerates health over time. The <max health> value sets the maximum health the player can regenerate to before regeneration stops. The <interval> value sets the interval (in seconds) for health regeneration. If not specified, <max health> defaults to 100, and <interval> defaults to 1.

 



Price: 12€

 

What are the requirements before purchase?

  • The IP of your server, required for licensing the plugin to that specific IP.
  • AMX MOD X 1.9+
  • ReHLDS 3.11+
  • ReAPI and ReGameDLL with versions compatible with that of ReHLDS

What will I receive after purchase?

  • Two configuration files: wsu_settings.ini and wsu_skins.ini.
  • Lang file weapons_skins_ultimate.txt, translated into all languages supported by CS 1.6.
  • The plugin itself, weapons_skins_ultimate.amxx, licensed exclusively for the IP of your server.
    • Note that if you want the plugin licensed for more than one of your IPs, you will not be charged additionally.

How to install after purchase?
Installation is extremely simple. You only need to extract the files from the archive into the cstrike/addons/amxmodx directory of your server and then configure the skins as desired.




I offer the following payment methods: PayPal or IBAN.
For orders, you can contact me via:

  • Private message here on the forum.
  • In Discordtornado_sw.
  • On Steam: https://steamcommunity.com/profiles/76561198118199437/.
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