Aronus Posted 10 hours ago Share Posted 10 hours ago It's been a good while since we saw the first GDC demo of LittleBigPlanet, and pretty much everyone in attendance was blown away by what we witnessed. The promise of an original platformer that would allow us to create our own levels, practically on the fly, was immense, and the game quickly became one of the PlayStation 3's marquee titles and a good reason to pick up a system. We all figured it would be good, so the question was, just how good would it be? The answer is that it's absolutely fantastic, an instant classic that actually turned out to be better than my expectations. The community and creation stuff was bound to be reason enough to own the game, but the included content put together by Media Molecule is so good that even if the level building tools weren't in the picture, this would still be a must-have experience. That's not to say that it's without faults. There are a handful of things that can be cleaned up or fixed by way of patches that are a little annoying at the moment (which I'll come back to in a bit), but they barely mar the surface of an overall game that is nothing short of brilliant in terms of both its design and implementation. LittleBigPlanet: Game of the Year Edition Review - IGN Quote Link to comment Share on other sites More sharing options...
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