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[Mobile Games] Jujutsu Kaisen: Cursed Clash review


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Jujutsu Kaisen hits the video game stage for the very first time, known for its high-octane clashes between curses and sorcerers. Yuji Itadori and his fellow classmates must learn to harness Jujutsu Sorcery as an ancient evil swells, beckoning danger ever closer. While the series is po[CENSORED]r among both manga and anime fans, does the magic carry over to the world of video games as well?

Right off the bat, the main menu looks like something out of a 2000s title screen, with scenes from the anime playing in the background and a simple bar of options at the top. I bring this up because the UI in this game is atrocious to look at and maneuver through, and feels downright amateurish for the price tag this game has. This was my first red flag that this game might be of lower quality, and after completing the game I can say with confidence that the writing was on the wall from the very start.

When you begin a match in most modes, you’ll be playing some combination of 1v1, 1v2 or 2v2. It would seem that the 2v2 mode is likely going to be the most po[CENSORED]r, as it seems like a lot of the moves, combos and balance seem to be centered around this set-up in particular. This is further cemented by the fact that outside of the Story Mode, there are currently no options to set up a 1v1 match. I say combos here lightly, because while there are three attack buttons, about ninety percent of the time you’ll be mashing square the entire match. This is largely because of the game’s greatest flaw; there are attacks that legitimately do zero damage.

 

Jujutsu Kaisen: Cursed Clash review — Absolutely cursed — GAMINGTREND

 

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