HorrorProfessional Posted August 28 Share Posted August 28 PUBG BattleGrounds: PUBG: Battlegrounds (previously known as Player Unknown's Battlegrounds) is a 2017 battle royale game developed by PUBG Studios and published by Krafton. The game, which was inspired by 2000's Japanese film Battle Royale, is based on previous mods created by Brendan "PlayerUnknown" Greene for other games, and expanded into a standalone game under Greene's creative direction. It is the first game in the PUBG Universe series. The game is played from either a third-person or first-person perspective. In the game, up to one hundred players parachute onto an island where they scavenge for weapons and equipment to kill other players while avoiding getting killed themselves. The available safe area of the game's map decreases in size over time, directing surviving players into an ever-tightening space to force encounters. The last surviving player or team wins the round. It was first released for Windows via Steam's early access beta program in March 2017, with a full release in December 2017. The game was also released by Microsoft Studios for the Xbox One via its Xbox Game Preview program that same month, and officially released in September 2018. PUBG Mobile, a free-to-play mobile game version for Android and iOS, was released in 2018, in addition to a port for the PlayStation 4. A version for the Stadia streaming platform was released in April 2020, with Xbox Series X/S and PlayStation 5 versions being released in November 2020. The game has been free-to-play for all platforms since January 12, 2022. The game received positive reviews from critics, who found that while the game had some technical flaws, it presented new types of gameplay that could be easily approached by players of any skill level and was highly replayable. The game was credited with po[CENSORED]rizing the battle royale genre, with a number of unofficial Chinese clones also being produced following its success. The game received several Game of the Year nominations and set seven Guinness World Records, among many other accolades. PUBG Corporation has run several small tournaments and introduced in-game tools to help with broadcasting the game to spectators, as they wish for it to become a po[CENSORED]r esport. It has sold over 75 million copies on personal computers and game consoles, is the best-selling game on PC and on Xbox One, and is the fifth best-selling video game of all time. Currently,[until when?] the game has accumulated $13 billion in worldwide revenue, including from the more successful mobile version of the game, and it is considered to be one of the highest-grossing video games of all time. Development: The game's concept and design was led by Brendan Greene, better known by his online handle PlayerUnknown, who had previously created the ARMA 2 mod DayZ: Battle Royale, an offshoot of po[CENSORED]r mod DayZ, and inspired by the 2000 Japanese film Battle Royale.[10][11] At the time he created DayZ: Battle Royale, around 2013, Irish-born Greene had been living in Brazil for a few years as a photographer, graphic designer, and web designer, and played video games such as Delta Force: Black Hawk Down and America's Army.[12][13] The DayZ mod caught his interest, both as a realistic military simulation and its open-ended gameplay, and he started playing around with a custom server, learning programming as he went along.[12] Greene found most multiplayer first-person shooters too repetitive, considering maps small and easy to memorize. He wanted to create something with more random aspects so that players would not know what to expect, creating a high degree of replayability; this was done by creating vastly larger maps that could not be easily memorized, and using random item placement across it.[14] Greene was also inspired by an online competition for DayZ called Survivor GameZ, which featured a number of Twitch and YouTube streamers fighting until only a few were left; as he was not a streamer himself, Greene wanted to create a similar game mode that anyone could play.[14] His initial efforts on this mod were more inspired by The Hunger Games novels, where players would try to vie for stockpiles of weapons at a central location, but he moved away from this partially to give players a better chance at survival by spreading weapons around, and also to avoid copyright issues with the novels.[11] In taking inspiration from the Battle Royale film, Greene had wanted to use square safe areas, but his inexperience in coding led him to use circular safe areas instead, which persisted to Battlegrounds.[11]. https://en.wikipedia.org/wiki/PUBG:_Battlegrounds Quote Link to comment Share on other sites More sharing options...
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