ππ-πππππ δ½ Posted April 14 Share Posted April 14 When Blizzard first announced Diablo Immortal, the fan reaction was...mixed. Now that we have both a Diablo II remaster and the promise of a full-fledged Diablo IV, maybe the community can better appreciate this mobile game spin-off of the beloved, satanic action-RPG. Unsurprisingly, Blizzardβs classic formula pairs just a bit too well with bothersome free-to-play tactics. However, exploring dungeons, killing monsters, and scoring sweet loot remains as irresistible as ever. Set between the events of Diablo II and Diablo III, Diablo Immortalβs dark adventure tasks you with fighting your way through multiple, demon-filled regions, such as cemeteries, woods, and mountains. In addition, you'll occasionally run into a familiar franchise face, like the smooth-voiced Deckard Cain. Evil's forces wage a never-ending battle. Fortunately, Diablo Immortalβs combat feels so good youβll never want to stop. The launch build includes six playable classes (Barbarian, Crusader, Demon Hunter, Monk, Necromancer, and Wizard). I opted for the Monk during the original preview, and I spent my time punching, kicking, and activating various special moves that were basically flashier punches and kicks. This time around, I opted for the Necromancer, and summoned allies from the dead. You eventually unlock the ability to view recommended builds, and, as βThe General,β I focused on raising a skeleton army, ghostly sorcerers, and hulking golems to battle foes on my behalf. The combat satisfied, between the visuals, sound effects, speed, and ways crunchy attacks collide with enemies. The only time that the virtual touch screen controls proved a hinderance was during attacks that required me to hold and aim. Big projectile attacks, such as the Monkβs Wave strike or Necromancerβs Bone Spikes, occasionally veered off course as I lifted my finger to release them. Perhaps to compensate for this potential imprecision, Diablo Immortal's difficulty never becomes too challenging (if you donβt go above your level). Thereβs no dodge roll like in Diablo III's console versions, but the control setup should feel familiar to mouse-and-keyboard players. https://www.pcmag.com/reviews/diablo-immortal-for-ios Link to comment Share on other sites More sharing options...
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