Jump to content
Facebook Twitter Youtube

[Mobile Games] Howl Interview: Mi’pu’mi discusses how its living ink folktale game made the leap to mobile


Recommended Posts

Howl Interview: Mi’pu’mi discusses how its living ink folktale game made the leap to mobile

Originally released on PC and Switch last November to glowing reviews, developer Mi’pu’mi, in collaboration with publisher Astragon Entertainment, recently released its innovative living ink title, Howl, for iOS and Android devices.

Blending intuitive strategic elements with superb stylish visuals, Howl invites players into a dark folklore inspired mediaeval world, where a lone heroine must brave the dangers of werewolf infested labyrinths in an effort to find her lost brother.

 

The adventure takes place across 60 levels, each one serving as a strategic puzzle where you must learn and predict the behaviour of its ravenous wolves in order to survive.

As a special treat for you dear reader, we recently chatted with the devs behind the game to learn about the journey they took to finally bring Howl to mobile. Enjoy.

First off, what do you feel Howl offers that distinguishes it from other apps?

We see Living Ink as a key feature and USP to Howl and are very proud with what we have achieved there. The idea that the player is writing their own prophecy while playing by painting a piece of art is something we haven’t seen that often in games. The metaphor of an endless scroll that is written or painted while you progress your own story is a very strong and immersive element of the player's experience.

https://www.pocketgamer.com/howl/developer-interview/

  • I love it 1
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

WHO WE ARE?

CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 70k members in continuous expansion, coming from different parts of the world.

 

 

Important Links