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[Mobile Games] Girls Frontline 2: Exilium review - "The serenade of firearms and songbirds of gunfight"


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Girls Frontline 2: Exilium review - "The serenade of firearms and songbirds of gunfight"

Nothing oozes more revulsion than the mere mention of a cockroach - that unsightly creepy crawly that gives you the heebie-jeebies yet remains a darling child in the eyes of an evolutionary biologist thanks to its seemingly invincible lifespan. It's this immortality that enabled gacha fans to associate such vermin with the Girls Frontline franchise as it keeps a steady momentum despite operating on paper-thin revenue. Ironic as it’s built a foundation of fair monetisation practices and goodwill with rich, albeit depressing lore.

To keep their legacy afloat they introduced not one but four spin-offs/sequels. And considering Project Neural Cloud, the prequel of the first Girls Frontline turned out to be a robust game, ignoring its financial performance, surely we can trust MICA’s bank of talents and experience to deliver good on their sequels, right?Girl shooting out of a window of an armoured vehicle

In this game, it's always adrenaline on the clock as you're constantly on the move, scraping by whatever commissions you can to make ends meet as a bounty hunter after S&K's downfall that saw the world plunged into another cliched calamity. Exilium takes place ten years after the events of its ongoing first instalment in the year 207X, so expect a lot of mind-boggling time-skips.

Don't feel weirded out when characters act chummy with one another despite what seems to be their first encounter. Cinematic high-quality cutscenes bordering on Michael Bay’s level of theatrics are peppered between story chapters, semi-animated images of characters with dynamic expressions and voice acting to boot.

https://www.pocketgamer.com/gfl2-exilium/review/

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