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[Hardware] NVIDIA DLSS technology reaches version 3.7.0, and continues to improve


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One of the most interesting tweaks in this update is the “E” quality preset becoming the default. It allows for sharper images and improves fine details, reduces ghosting and improves temporal stability compared to the previous version of this technology.

This new version adds support for alpha stretching, although this feature is not available. It cannot be used as it requires integration by the game developers. It is possible that in future revisions of this technology it will end up being integrated.

 

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Streamline is also updated. We are talking about an open source tool developed by NVIDIA that helps game creators implement DLSS and other technologies. You should know that Microsoft is working on DirectSR, a similar set of instructions that aims to allow developers to easily implement NVIDIA DLSS, AMD FSR and Intel XeSS, in addition to other options.

We can now find a comparison between the DLSS 3.5.1, DLSS 3.6 and DLSS 3.7 versions. Additionally, some users on Reddit highlight that there is better graphic quality in Horizon Forbidden West at 1440p resolution.

 

 

 

This new version of this technology is not officially available yet, although we can use it. It requires certain steps, the first being downloading the .DLL file to enjoy DLSS 3.7 in any game. The result will depend on the support of each game for this technology.

There are several places where we can download it, but we recommend doing it from here. You can search the game folders on your computer and change the DLSS manually or you can use a specific tool. The easiest option is through DLSS Tweaks, which is a free application that you can download from here.

We must emphasize that it is not a simple process, it requires certain knowledge. So, if you embark on this adventure, you will have to have a little patience.

 

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