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[Mobile Games] The creators of Pokémon GO reveal their new project, and very soon you will be able to play: Niantic partners with Capcom to bring Monster Hunter to augmented reality


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Los creadores de Pokémon GO revelan su nuevo proyecto, y muy pronto podrás jugar: Niantic se asocia con Capcom para llevar Monster Hunter a la realidad aumentada

 

Although the announcement may be unexpected, it makes all the sense in the world. Niantic has partnered with Capcom for the development of Monster Hunter Now. Speaking of the creators of Pokémon GO, the bet could not be other than that of an augmented reality title whose premiere will take place at the end of summer. In a press conference to which we had access, representatives of both companies confirmed that it would reach mobile devices around the world next September. Release date already on the horizon, although the most interesting thing is that we will be able to test it imminently thanks to a beta that begins next Tuesday, April 25.

Monster Hunter in the real world
Monster Hunter Now will ask us to kick the streets of our city to collect resources and fight against some of the most emblematic monsters of the franchise. A proposal that, instead of focusing on the collection of monsters, will focus on improving the characters. It's time to get materials to make weapons or armor in a process of constant power increase that will take into account the area in which we are. "The real world is divided into different zones based on their ecology and the materials that can be obtained or the monsters that appear vary depending on these," confirmed Sakae Osumi (Senior Producer at Niantic).

As usual in Niantic games, during our tour we will be able to find monsters. Clicking on them will start a fight of up to 75 seconds in which you will have to hit by tapping on the screen. A simple system that includes some combos and the possibility of doing special movements if we keep our finger on the screen of our iOS or Android device. The developers ruled out the option of including a system of virtual buttons that would make the battles somewhat more complex. However, they decided to keep things simple in order to make it a bit more accessible and remove the barriers to entry for new players.

 

Combate Monster Hunter Now

 

Despite this, many elements dedicated to satisfying fans of the franchise will be present. Especially after the latest releases, Monster Hunter has become a very successful saga even outside of Japan and Capcom is not willing to disappoint fans. Weapon sets, the progression system, and even some items were added for this purpose. Special mention to the traditional paint ball. "Even when you're walking around without playing, you can mark the monsters that appear and then fight them at another time, even when you get home," they explained.

Monster Hunter Now has all the logic in the world
Ryozo Tsujimoto took over the controls of the Monster Hunter saga from its second numbered installment and admitted that creating a game like this had always been on his mind. "As a producer of Monster Hunter, I always wanted to make a location-based, augmented reality game." Said now, the words could well be the act of 'bienquedismo' of any marketing campaign. However, anyone familiar with the saga must give the Japanese creator the conceit of sincerity. Long before this agreement with Niantic, Tsujimoto had already taken the saga for a walk around the world.

 

Monster Hunter Cooperacion

 

Monster Hunter has historically been linked to portable consoles and was even one of the first video games to try to make the leap to the mobile phone market with a 'port' to iOS in 2008. The mythical PSP was the platform par excellence in the first years of the saga, being Nintendo 3DS and Switch who took over. It is true that they have never ruled out the occasional installment on desktop machines and that the greatest successes of the saga came this way, but the intention of leaving home is in the saga's DNA.

The emphasis on player cooperation to hunt monsters will be marked in a game that will try to make the most of the franchise's recent boom in po[CENSORED]rity. Monster Hunter Now will have to overcome the heavy burden of arriving almost seven years after Pokémon GO changed the world and practically kept all the players interested in this type of experience. It is a challenge that even Harry Potter could not overcome. Despite this, at Capcom they had never been as prepared as they are now.

 

https://www.3djuegos.com/ios/noticias/creadores-pokemon-go-revelan-su-nuevo-proyecto-muy-pronto-podras-jugar-niantic-se-asocia-capcom-para-llevar-monster-hunter-a-realidad-aumentada

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