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[Hardware] NVIDIA DLSS 3 Surpasses DLSS 2 In Adoption Rate While More Po[CENSORED]r AAA Titles Utilize DLSS 2 Vs AMD FSR 2


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Gaming GPUs were the main point of discussion back in the day but with an ever-changing PC ecosystem, the technology and features that these GPUs offer have become the newest talking point, and companies like NVIDIA & AMD are trying their best to offer the best to a large pool of gamers using their products.

NVIDIA DLSS vs AMD FSR: A Growing List of Games, Dev Support But Who Really Stands Ahead In The Race For Upscaling Dominance
The recent advent of upscaling technologies has changed the PC gaming segment as a whole. NVIDIA's DLSS and AMD's FSR are now considered vital tech & it's not just gamers who benefit from these but also game developers who are trying to make sure to get their latest titles to support the new technology. Recently, we saw NVIDIA and AMD talk about the adoption rate of the newest upscaling technologies so we decided to take a look at what that really means and which one of the two has a definitive edge over the other.

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NVIDIA has had a head start in the upscaling tech segment with its DLSS technology which first made its debut in 2018. Although the actual prospect of the technology won't be realized until the second generation of the technology, aptly named DLSS 2, there were signs that the tech would be a game changer. A game changer was when DLSS 2 hit the street, prompting rival AMD to release its very own upscaling tech known as FSR.

The main difference between the two technologies was that NVIDIA's DLSS used a more AI-driven approach that leveraged its Tensor Core technology to upscale and enhance the frame over the native resolution while AMD used a more standardized GPU-driven approach with a focus on being more open-source and friendlier to devs. This was done to catch up with DLSS's adoption rate which had the aforementioned head start. FSR also introduce a hardware-agnostic path which made GTX and RTX GPUs utilize the technology too.

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Since then, NVIDIA's DLSS 2 and AMD's FSR 2 have become mainstream technologies that play are very important to gamers. One might see them as simple frame-boosting algorithms but the overall principle is more than that. Recently, both NVIDIA & AMD have thrown away numbers showcasing the adoption of their upscaling technologies. NVIDIA states that they have 270+ applications that support DLSS (All Formats 1/2/3) while AMD has touted up to 250+ applications that support FSR (All Formats 1/2).

Once again, FSR is easy to integrate but the specific version that is is the first generation of FSR (FSR 1) which is predominately legacy spatial upscaling. Similarly, NVIDIA's NIS spatial upscaling can be injected across all games via their Control Panel. So that leads us to the next point of comparison which is also the main reason for this comparative article.

The number that AMD has put out of 110 games supporting FSR 2 includes available and upcoming titles whereas the actual number of games that support the technology is 68 (Full list available here). Meanwhile, NVIDIA DLSS 2 is released in over 260 games. That's almost 4x the DLSS 2 titles compared to AMD's FSR 2. As opposed to the first generation, the second generation of each tech is pretty similar when it comes to the work required to integrate within games.

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There's more though, we took upon Steam to see the list of Top Played and also Top-Selling games and what kind of upscaling technologies they have on offer. To our surprise, the vast majority use NVIDIA's DLSS 2 versus AMD's FSR 2. Following is the comparison:

link: https://wccftech.com/nvidia-dlss-3-surpasses-dlss-2-in-adoption-rate-while-more-po[CENSORED]r-aaa-titles-utilize-dlss-2-vs-amd-fsr-2/

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