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[Software] Crisis Core Final Fantasy VII Reunion: what has changed from the old PSP version?


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We have all seen how in recent times some companies have taken a liking to making remakes of some of their most classic titles. Capcom with the Resident Evil is hitting it hard and Square-Enix practically the same with some Final Fantasy that has put a pick and shovel to adapt its graphic style to the uses and technologies of the most current consoles and computers. And that is precisely the case with Crisis Core Final Fantasy VII Reunion.

A classic game that is updated
The most veterans of the safe place who remember the moment in which Crisis Core Final Fantasy VII hit the market for PSP, in September 2007 in Japan and later in Europe. Specifically in June 2008. It was about what we would now call a prequel to the original from 1997 and that centered its story on one of the characters that appeared there: Zack Fair, a second class soldier who wants to achieve the dream of becoming a true soldier. hero.

That Square-Enix has focused on this Crisis Core to develop this remake makes perfect sense because, remember, we come from another colossal reconstruction job like Final Fantasy VII, which we already have available on PS4 and PS5 for some time. time completely revamped and with sensational updated graphics, so working on this old UMD for PSP meant nothing more than closing the circle around two of the most acclaimed episodes by Final Fantasy fans for more than 25 years.

 

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Now, how has Square-Enix's work been with this Crisis Core Final Fantasy VII Reunion? Well, it must be said that it has good things (in sight) and others that are not as bad as they are painted and that even have a justification from the point of view of the original spirit of the game for Sony's laptop.

Better graphics and… gameplay?
When this Crisis Core Final Fantasy VII Reunion was announced, the Japanese promised us several things: that the graphics on PS5 and Xbox Series X|S would reach 4K resolutions at 60 frames per second, that the character models would be completely redone, as well as the textures, lighting effects and compatibility with current graphics technologies and, of course, that all the spirit of the 2007 release would be maintained.

But it is precisely this last part that is being criticized the most because this type of release, which was designed for a radically different market, is anchored in gameplay mechanics that are already outdated or that were limited at the time by the console. in which they appeared. That leads to this Crisis Core Final Fantasy VII Reunion not having, for example, a gigantic and open map, but rather it continues to be divided as in the original development, where each portion that we visit is loaded separately. Limitations of a PSP that was not there to have open worlds like those that are in style now.

Of course, the fighting mechanics are very good, some more character configuration elements have been added and the story continues to captivate us, especially if you have recently played that Final Fantasy VII remake that causes you to enjoy it even more. So… are you going to play it?

 

https://hardzone.es/noticias/juegos/crisis-core-final-fantasy-vii-reunion-consolas-pc/

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