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[Console Games] Capcom reveals details of the story of Ken "the suspect" in Street Fighter 6


-CosmiNNe
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Capcom has revealed details of the back story of the upcoming Street Fighter 6 veteran Ken. The company took a completely different position this time with the character as he will enter the game as a suspected terrorist.

Ken Masters returns to Street Fighter 6, but Capcom has revealed that there are some new changes to the old character. He was portrayed in the game as a suspected terrorist. The story behind Kane's misfortunes will be told in a new comic series, but director Takayuki Nakayama revealed some initial details during Game Informer's exclusive coverage of the game.

Street Fighter 6

The director said that throughout the game, the character's life seemed to be becoming more stable, so the team felt it was losing a reason to fight. But here is a way to create this cause to go ahead and follow:

We want to create the kind of plot that explains why Kane is important and gives him that purpose. The story will be linked to those other characters who are close to him.

So from the director's words, we conclude that the other veteran characters will get their stories different from the familiar and the known. This is what we will know when the game is released for all current and previous home platforms as well as PC next year.

We mention that we got a chance to try out the game and we gave our first impression of it, which you can watch here. In another piece of news following the same interview with the director, the most important controls were revealed in an extensive manner. Some of them are ancient, others are classic, and there are also previously revealed. But access to the “button blending” feature changes everything for new players, as they can in the game make complex movements by merging buttons and doing them with some simple buttons with artificial 

So from the director's words, we conclude that the other veteran characters will get their stories different from the familiar and the known. This is what we will know when the game is released for all current and previous home platforms as well as PC next year.

We mention that we got a chance to try out the game and we gave our first impression of it, which you can watch here. In another piece of news following the same interview with the director, the most important controls were revealed in an extensive manner. Some of them are ancient, others are classic, and there are also previously revealed. But access to the “button blending” feature changes everything for new players, as they can in the game make complex movements by merging buttons and doing them with some simple buttons with artificial intelligence.

 

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