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[Review] ‘Cyberpunk 2077’ Hits 90% Positive Reviews On Steam For The First Time


FazzNoth
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Cyberpunk 2077 may be sliding down the sales charts after its wild month post-Edgerunners and patch 1.6, but there’s one more figure that’s worth taking note of.

On Steam, Cyberpunk 2077 has now hit 90% “Very Positive” reviews for the first time since release, nearly two years ago. While it’s overall number remains “Mostly Positive” at 77% including all the old scores, the most recent reviews are at 90%.

I will note that Cyberpunk 2077 was reviewing with 71% positive reviews back during the launch of 2020. That already indicated that fans were enjoying it a little more than the anti-hype news cycles would have suggested back then, though it’s important to note that the game looked and performed best on PC. It still does, of course, but consoles were way, way rougher than they are today. You’ll recall that Cyberpunk 2077 arrived with 9s and 10s from many critics who again, were given only PC review copies, and none of them played on console.

 

Still, hitting 90% here, two years later, is certainly a moment of significance, and represents the larger turnaround effort that CDPR has orchestrated for the game and the IP. Edgerunners being good on Netflix isn’t responsible for the scores, but it is responsible for herding people to play the game after patch 1.6, which was the culmination of many, many patches before it, fixing some of the game’s biggest issues.

There are now debates about whether Cyberpunk 2077 has experienced some sort of “No Man’s Sky” type turnaround, which is the gold standard for redemption stories. I’m not sure we can go that far, as No Man’s Sky added just absolutely massive amounts of free content and Cyberpunk’s patches have mainly been about fixing what was broken or adding obvious QoL improvements. Its first real DLC will be next year’s Phantom Liberty, and it ain’t free.

 

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But yes, you can certainly say that to at least some degree, among those who have come back to play it, the perception of the game has shifted, and many are finding themselves enjoying what has become an industry cautionary tale about releasing before you’re ready. Unlike No Man’s Sky, I don’t think CDPR is ever going to patch in every feature missing from the game over time, as after this DLC, they are going to be working on an actual, full sequel. But with 20 million sales and now the “vibes” swinging back into positivity around Cyberpunk, I don’t think it has to live forever as the pariah it’s been for the last two years. Something has indeed changed.

https://www.forbes.com/sites/paultassi/2022/10/25/cyberpunk-2077-hits-90-positive-reviews-on-steam-for-the-first-time/?sh=4e182db86752

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