Amaterasu イタチ Posted October 15, 2022 Posted October 15, 2022 After announcing a four-player co-op mode will be coming to Gotham Knights next month, Warner Bros. Montreal has shared another piece of less exciting news: The game will run at 30 frames per second on console with no performance mode option. The announcement was made via the official Gotham Knights Discord server by the game's executive producer Fleur Marty. She confirmed that the game will not provide an option to switch between a high-quality graphics mode and a performance mode which will raise the frame rate. "Due to the types of features we have in our game, like providing a fully untethered co-op experience in our highly detailed open world," Marty writes, "it's not as straightforward as lowering the resolution and getting a higher frame rate." Marty continues by confirming that Gotham Knights "does not have a performance/quality toggle option" and will run at "30 FPS on consoles." The news follows the confirmation of a four-player co-op mode, called Heroic Assault, which will be added to the game for free on November 29. Heroic Assault will feature 30 levels of enemies and objectives for up to four players to challenge, joining the game's two-player co-op story mode. Gotham Knights launches October 21 for Xbox Series X|S, PlayStation 5, and PC. Gotham Knights' cinematic trailer shows the main quartet taking down bad guys in style--nice motorcycle throw, Batgirl--while Alfred's voice narrates. It's the latest trailer to join the steady trickle of promos ahead of Gotham Knights' October 21 release. Batgirl, Robin, Red Hood, and Nightwing--inheritors of Batman's legacy--each get their moment to shine in the cinematic trailer. And at the end, we see a glimpse of the villains (the mysterious Court of Owls) looming behind Batman's gravestone. Alfred also reassures the superheroes of their worthiness in taking on the heavy mantle Batman's left behind--which is the driving crux of the story. What's Gotham City like when there isn't a Batman? In GameSpot's Gotham Knights' hands-on preview, creative director of Gotham Knights Patrick Redding explained the motivation behind taking Batman out. The team had conversations around "disrupting the Gotham City dynamic" and wanting to "give players a chance to have the level of interaction with the city that they hadn't had previously." "And so we started thinking about that. Like, 'I want to know what happens when that hero has to become more than just a crime fighting vigilante, [and] become a symbol. What does that look like? The problem was, the more we talked about it, the more we realized that the major obstacle to delivering that fantasy was Batman," Redding said. "He kind of looms over everything. And if he's around, you have this sense of, 'Should I really get invested in this character's growth because Daddy's going to come home and take care of business, right?'" Previous teasers include a 16-minute Gotham Knights gameplay trailer, an official gameplay launch trailer, and an in-depth look at some of Gotham Knights' villains. LINK Gotham Knights will launch on PS5, Xbox Series X|S, and PC.
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