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[News] VIDEO GAME FABLES REVIEW – SILLY DECONSTRUCTION FUN (PC)


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Video Game Fables deconstructs the typical RPG tropes in a way that brings a good sense of humor and levity to the game. While it can’t completely escape some of the tropes that it brings up, you will have a good time playing along with a game that doesn’t take itself too seriously.

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Have you ever wondered what it would be like when video game characters point out what’s wrong with their world? What if someone took the time to point out the absurdity that NPCs and players experience on a regular basis? That is what Video Game Fables sets out to do, and it does a fantastic job deconstructing the typical RPG tropes for players, NPCs, and game design.

 

The game doesn’t take itself seriously, which results in a light-hearted humorous adventure that never fails to put a smile on your face. While the deconstruction itself doesn’t allow you to magically bypass some in-game annoyances, Video Game Fables is still a fun RPG for those looking for a good mix of laughs and adventure.

Video Game Fables is currently available on PC for USD 19.99.

STORY – GOING OFF SCRIPT TOO MANY TIMES
Video Game Fables starts with a princess named Aru, who is supposed to be captured by a Gator King and imprisoned in a castle. A Hero gets a task from the King to rescue Aru from the jaws of evil. Before the Hero even sets out on their quest, Aru decides the situation is ridiculous and escapes herself. With the help of a random villager named Nate who just happens to pass by, Aru brings herself back to her kingdom.

This enrages the Hero, who was actually looking forward to the adventure. With the pre-established script no longer possible, the Hero allies with a Witch to destroy the King’s castle. He takes the King and the Gator King hostage before flying away with the witch. Aru will have to recruit Nate and the Gator King’s son Tator to try and fix the situation.

Along the way, Aru will speak with Nate and Tator about their adventures, commenting on how silly or inane something might be. Nate happens to be an expert in heroic knowledge, while Tator really just wants things to go back to normal.

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This is your typical RPG adventure where the protagonists defeat the villains after a hero’s journey. What makes it special is that Aru is playing the only sane man, commenting on how silly the journey is because of the tropes they have to go through. Nate seems to enjoy the whole journey, while Tator is just a budding villain who really wants to go home. It’s an absurd set of circumstances that the characters frequently reference, which brings most of the humor and light-heartedness.

Unlike most RPGs that need a serious tone, Video Game Fables succeeds because it doesn’t take itself seriously. Aru is aware most of their challenges are absurd, dungeons are weird, and NPCs act strange. Having the characters dig their heels in or fail to see the absurdity provides great comedic effect. The script manages to balance this light-hearted humor with the constant reminder of the rescue mission. The result is a deconstruction story that never fails to make you smile and makes you want to see what’s next.

https://www.keengamer.com/articles/reviews/pc-reviews/video-game-fables-review-silly-deconstruction-fun-pc/

 

 

 

 

 

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