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[News] Xenoblade Chronicles 3 Review


FazzNoth
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When it comes to over-the-top roleplaying games, it’s hard to beat the bonkers worlds and stories I’ve come to expect from the Xenoblade Chronicles saga. With Xenoblade Chronicles 3, massive improvements have been made to combat, quest design, and the RPG sandbox, while retaining the absurd and awesome environments, and a laser-focus on great characters and an impressive (if convoluted) story. Of course, while this third entry evolves in some key areas that make the epic journey more consistently fun than the two mainline games that came before it, it also repeats some of the same mistakes, including sloppy writing, weak bosses, and graphics that often leave something to be desired. Even so, Xenoblade Chronicles 3 is already competing for the spot as my favorite iteration of this beloved series.

At the heart of any Xenoblade game is a fantastically bizarre world and an epic story that’s propelled into utter insanity by the end, and Xenoblade Chronicles 3 is no exception. Everything about the war-torn world of Aionios is completely foreign, from the 10-year life spans the world’s pod-grown residents live, to the constant war to power up “flame clocks” that each faction draws life from, to the Off-Seers who play flutes to release the dead as sprites of light. All of these puzzling elements unravel over the course of the extensive adventure, and being a part of that journey is uniquely satisfying in a way only Monolith Soft seems capable of pulling off.

 

Xenoblade Chronicles 3 Slideshow

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Even those who have never played a Xenoblade game before will be able to enjoy this extremely self-contained story. There are definitely references and tie-ins to Xenoblade Chronicles 1 and 2, but they’re not crucial to anything so you aren’t likely to take notice of them at all unless you know what to look for. For those like myself who have been following along from the beginning, there’s plenty to enjoy that felt like a nice reward for keeping up with the series for all these years.

But while the story and world are delightfully weird, they aren’t always effectively used, especially when it comes to the extremely hit-or-miss writing that has characters retreading the same developments over and over again and beating you over the head with the story’s themes and ideas. The concepts and characters almost never stop shining, but it’s not always told with finesse, and oftentimes three lengthy cutscenes are used to accomplish what might have just as well been covered with a single line of dialogue. Some sections had so many exhaustive cutscenes occurring one after another that a painful sense of deja vu crept over me and dragged down what was an otherwise interesting development. Not to mention the fact that just about every anime story cliche in the book has been included in the maximum doses legally permitted. Add in some severe pacing problems, like one section that has you go undercover to perform menial tasks, or another that has you trotting across the world to collect pieces of metal, and I often felt like my time wasn’t being respected with so much filler padding out the adventure. Some of that is fine, but in a game that took 150 hours to complete it might’ve been better to trim out some of the unessential parts.

 

The good news is that, even when the story drags a bit the characters shine brightly, with very few exceptions. Whether you’re hanging out with the brash meathead Lanz and his simple charms or spending time with the studious bookworm Taion, it was really hard for me to not grow to love the ragtag band of misfits and ne’er-do-wells that comprise your party. Sure, they aren’t the most original characters – I’ve definitely seen their like in half a hundred games and shows before – but after so many hours with these lovable scamps, I’ve come to regard them all as my chosen family. That’s especially true when each character is given so much time in the limelight, with every party member getting extensive personal histories and fully voice-acted optional side quests that flesh out their backstories and provide additional color. Even some of the less interesting members like Sena, the under-achieving jock who I considered the runt of the litter, still ended up winning me over in the end thanks to all the time and attention given to developing her.

Of course, it wouldn’t be Xenoblade without bizarre, otherworldly locations to adventure in, and the environments in this one are suitably odd. There’s one area that takes place inside of a giant discarded sword, and another that leads you along the branches of a massive tree. Exploring these areas as you unravel the mysteries of Aionios add to the unpredictability and weirdness of the world in a really awesome way. That said, compared to some of the bonkers destinations from previous Xenoblade games, the places you visit in this odyssey are mild by comparison. There are a few highlights, but nothing that comes close to climbing up a giant dead robot’s elbow or winding up inside the body of an ancient creature. Instead you mostly explore standard settings like a snowy area, a big, sandy desert, or a large body of water with some small islands. It still captures the spirit of exploration and discovery for which Xenoblade is known and there are certainly a few surprises, but I do find myself wishing the developers had gotten a bit weirder with it considering the series’ track record.

 

Trailer: https://www.ign.com/videos/xenoblade-chronicles-3-release-date-reveal-trailer

 

More Info: https://www.ign.com/articles/xenoblade-chronicles-3-review

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