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[Review] Halo Infinite adds cooperative and replay missions in testing phase in two weeks


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343 Industries has finalized the release date in the testing phase of the leaked online cooperative mode for the Halo Infinite campaign through the official Halo Waypoint blog. The futuristic open-world shooter will be updated for free to Insiders the week of July 11 to add four-player co-op in story mode, as well as the ability to replay completed missions.

The games will be hosted on dedicated servers and there will be cross-play between Xbox Series, Xbox One, Xbox Cloud Gaming and PC (in both versions, Steam and Microsoft Store). Likewise, the Xbox Game Studios development studio has detailed the details of the cooperative mode regarding the progression and the freedom of movement of the players.

 

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All players will progress through the campaign when playing co-op, not just the party leader, as is the case in some multiplayer games. John Mulkey, lead world designer at 343i, explains that "the game aggregates the states of all missions between those saves and sets up a world state where all missions completed by all party members are marked as completed while missions not completed by everyone are marked as incomplete".

The design philosophy that 343i has applied is based on the "lowest common denominator", that is, the progress made by the person in the group with the least progress is taken into account to shape the world. Any progress made in the cooperative game will also be taken into account in the single player games of each of the participants. Skulls, collectibles and other items are also taken into account.

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