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[News] Battlefield 2042 battle royale creator explains how he made a mode that DICE said was impossible


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Battlefield 2042 release date, specialists, modes, maps, and everything  else we know | PC Gamer

 

Battlefield 2042 has not so much hit the ground running, as wingsuit-crashed at such speed that it's still tumbling through the snow with its limbs-a-flailing. Something that's keeping these limbs intact, however, is the excellent Portal mode, which lets players create games with custom rules using maps and gear from across the series. Warfield 100, a "Full Battle Royale Experience", is perhaps its finest creation yet.

Warfield 100 creator Christian Muhler—who owns indie game studio One Duck Theory and is a self-described "masochist who plays the PC version with a controller"—implemented dozens of custom rules to make the mode work. Many are weird but kind of ingenious workarounds that squeeze a ton of custom code into Portal's pretty limited toolset. The mode has a circle that closes in every two minutes, ground loot, and even a Warzone-style prison that gives you a chance to return to the match after you die.

But many of these battle royale staples are implemented in the form of weird workarounds. The circle, for example, is made up of teleporting bots. "They are placed in a circle using a 'teleport' command continuously," Muhler tells me. "Technically, all the 'red glowing' (pinged) bots are used to help indicate boundaries to the human players, since they take damage when they go out of bounds."Even though the bots are used as boundary markers and are unarmed, they can still melee-attack players who get too close, which could be a problem given that they're virtually invincible and respawn automatically even if they do die. The AI's hostility isn't intentional and may be fixed in a future update, but my enthusiasm for these mad fist-swinging AI patrolling the game's boundaries gives Muhler some pause for thought. "I'm on the fence about whether to remove that feature," he tells me. "I kind of like it now that you've described it that way."

 

 

Battlefield 2042's Troubled Development and Identity Crisis

 

 

 

https://www.pcgamer.com/uk/battlefield-2042-battle-royale-creator-explains-how-he-made-a-mode-that-dice-said-was-impossible/

 

 

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