Ronaldskk. Posted November 5, 2021 Posted November 5, 2021 own Battlefield mode works. Battlefield 2042's pivot to characters was as inevitable as the backlash to Battlefield 2042's pivot to characters, but even those jeering at the beta from the balcony start listening when Battlefield Portal comes up. If gadget warfare with unique specialists doesn't sit well with you, Portal promises that you can return to the halcyon days of Battlefield 1942, Battlefield Bad Company 2, and Battlefield 3, and even design a Battlefield mode that's uniquely suited to your tastes. The time has come for us desk chair balance experts to prove we actually know the correct time-to-kill tuning for a Battlefield game. DICE explained Portal pretty thoroughly when it was announced, but a new gameplay trailer (embedded above) shows off some of the classic maps and a blog post published today provides the most detailed rundown of the system we've seen so far. Portal can be thought of as an unusually powerful custom server configurator. It's categorically not like Halo's Forge mode, because you can't build or modify maps. Rather, what we'll be able to do is design playlists using Battlefield 2042's new soldiers, weapons, and vehicles, as well as those from the three classic Battlefields I mentioned, with custom rules and variables. Ee'll be able to mix and match armies, however unbalanced it may be, turn knobs like bullet velocity and health regen rate, and flip toggles like friendly fire and squad reviving. It goes pretty deep, all the way to a visual logic editor for designing your own rules and win conditions. When Portal was first announced, DICE expressed that, yeah, even silly, obviously lopsided modes are possible: If you want to make a 1-v-127 mode, you can do it. What I'm most excited about is the prospect of designing ridiculous PvE modes using Battlefield 2042's bots, which can also be customized. I want to gather a few friends to fight hordes of World War 2 AI infantry with an attack helicopter.
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