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[News] Stardew Valley creator shares a game-changing tip hardly anyone noticed


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Hundreds of hours and I had no idea.

 

Stardew Valley creator Eric Barone has shared a handy tip to get through the early-game community center slog. If you're anything like me, you have a small country worth of farms across different save files. Experimenting with different farm layouts, playstyles, spouses and challenges gives the game a pretty decent level of replayability. It also means the first few hours of each save can become a bit of a chore, especially when it comes to donating items to the community center. Well, Barone has shared a nifty way to quickly know if an item in your bag is one that's needed for the community center. In a tweet, he revealed that the community center icon in your inventory will gently pulse if you're hovering over an item that needs to be donated.

 

Apparently, it's been in the game since at least the 1.4 update, but it's such a subtle effect that it's taken a fair few people by surprise. I know many of you will probably be looking at your screen right now thinking "how the hell did nobody know this?" but it's a tip that even I somehow missed, despite sinking hundreds of hours into the game. The community center plays an important part in the early hours of your Stardew Valley playthrough. Completing different rooms helps restore a bunch of areas across the map, including the incredibly handy greenhouse.

he mod has additional options, including changing the maximum amount of fish on the map, and the density of fish per water tile. A 200% density is two fish per tile, which would make a lot of casserole. It would also let players fill out those junimo bundles a lot faster, if they so choose — at least the fishy ones, I don't know if you're going to get through your seasonal veggies any faster. Let's be honest though: there's probably a mod for that, too.

 

It's usually the main priority for your first year on the farm, but if your memory is as shoddy as mine you'll still end up forgetting what needs to be donated, even after completing the center dozens of times. Last year's 1.5 update also introduced the option to "remix" the community center bundles, randomizing which items you need to find. That makes the subtle effect even more useful, and one I'll definitely be using in future playthroughs. It's not the first time small features have flown straight under the nose of Stardew Valley players, like excitable redditors discovering months later that their ducks could actually swim in a pond.

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