WilkerCSBD Posted February 9, 2021 Posted February 9, 2021 If there is a section where NVIDIA has no competition, it is precisely in Super Sampling technology through AI. DLSS came to the market as a technology as revolutionary as it was problematic, which now with its version 2.0 begins to work as it should and to show its benefits, but AMD had nothing to fight back ... Until now. AMD FidelityFX SR would arrive as an improvement of the company's new drivers and would already have a limited arrival date. Will it finally be an open standard or a closed one emulating NVIDIA? There are many questions, many unknowns that will be revealed little by little, but today the reality is that information comes with a trickle and every day that passes AMD loses customers compared to its rival due to DLSS, which is now a rival to watch out for and an incentive to buy a greens card. The latest leaking about AMD's option is that FidelityFX is closer than it sounds and that it could come as a little surprise and a little twist to AMD's policies. AMD FidelityFX SR and Radeon Boost - so close we can almost enjoy them AMD-Radeon-Boost We can't forget Radeon Boost of course, but the reality is that, as a technology, FidelityFX SR is much more interesting. According to Prohardver, AMD plans to introduce both techniques in a major driver update sometime this spring, so we could be talking about a release before March. As we know, Radeon Boost is not focused on AI, but on increasing FPS by dynamically changing the resolution during faster games, which increases performance and boosts FPS, something similar to what consoles currently do for fool the user without him noticing visual loss in the game. The problem is that these dynamic resolution changes cause, as a general rule, that there are inconsistencies in the game, that is, a more varied frametime, which clouds the gaming experience if the game or the driver are not very well optimized. The new Radeon Boost would come to correct this, offering higher image quality in the fastest parts of the screen and not to each frame in full as before. But what about FidelityFX SR? Well, as a good technology that is going to be implemented, it implies many doubts. At first it was believed that AMD and Microsoft would work together to implement it as part of DirectML, which would leave an open standard for Windows and DX12. Own technology and not an open standard? FidelityFX-Super-Resolution But the latest statements have changed the wind at AMD, as AMD revealed that FFSR would be released within the original FidelityFX package, along with other complementary technologies. What does this mean? A paradigm shift and solo competition against NVIDIA, as if it does not stick to DirectML it means that it will push its own standard or implementation with game developers and not with Microsoft, which is precisely what AMD's leaked slide suggests. . Until now, AMD has always had a reputation for implementing open standards for the industry, such as FreeSync, which, despite being the company's work and based on VESA Adaptive Sync, is licensed royalty-free. Will FidelityFX SR finally be a proprietary, closed technology like NVIDIA's DLSS? Quote
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