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[News] Cyberpunk 2077 staff knew how bad the bugs were before launch, report confirms


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This article was updated on January 16 to include a response from CD Projekt Red head of studio Adam Badowski. Click here to jump to the response.

Earlier this week, CD Projekt co-founder Marcin Iwiński once again apologized for the state of Cyberpunk 2077, which has been buggy on PC, and very buggy on last-gen consoles. In that apology, Iwiński suggested that the scope of Cyberpunk 2077's issues was not entirely known before release. We wereskeptical of the claim, and in a new report from Bloomberg's Jason Schreier, employees at the studio reject it.

Schreier says he interviewed "more than 20 current and former CD Projekt staff" for the report, and while COVID-19 did cause difficulties with communication and production—developers couldn't work on console development kits in the office, for instance—the employees he spoke to say that external tests showed the problems, and the bugs were not the surprise Iwiński made them out to be when he said that testing didn't show "a big part" of Cyberpunk's problems.

"As the launch date drew closer, everyone at the studio knew the game was in rough shape and needed more time," writes Schreier, referring to Cyberpunk 2077's November 19 release date, which became December 10 after the final postponement. During that three-week delay, "exhausted programmers scrambled to fix as much as they could," he says, but a smooth launch would've been impossible at that point.

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Schreier previously reported on crunch—mandatory overtime in the leadup to a game's release—at CD Projekt Red, and this report includes another story of overwork within the studio.

"There were times when I would crunch up to 13 hours a day—a little bit over that was my record probably—and I would do five days a week working like that," said Adrian Jakubiak, a former CD Projekt Red audio programmer. "I have some friends who lost their families because of these sort of shenanigans."

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