_Happy boy Posted December 3, 2020 Share Posted December 3, 2020 With the release launch of the Radeon RX 6800 Series, we were able to get our day one review up on time but didn't have enough time to really explore overclocking. But since then we've managed to have a few extra moments in between other launches to explore that aspect. What we really wanted to find out was whether or not this launch carried a similar result as we've seen for years on end with Radeon, can the LE catch the XT? With the Radeon RX 6800 Series, the only real changes to each configuration are the Stream Processor count, TDP, and clock speeds. So what we wanted to do was give the Radeon RX 6800 every advantage that we could to see if it could close the gap or even eliminate the gap entirely. We overclocked the core, the memory, gave it all the power limit it could take in the Radeon Software, then we enabled Smart Access Memory. The XT was left entirely at stock clocks without Smart Access Memory enabled. Sure it's an apples to oranges comparison and you can overclock the RX 6800 XT just the same but we'll save that for something els As far as the overclock went we use Radeon Settings to add +15% to the power limit, set the memory to 2100MHz resulting in 16.8Gps memory, and moved the core frequency to a minimum of 2350MHz and the maximum to 2450MHz (anything over that become quite unstable, and we enable Smart Access Memory. Fired up the system and got to testing.As far as the overclock went we use Radeon Settings to add +15% to the power limit, set the memory to 2100MHz resulting in 16.8Gps memory, and moved the core frequency to a minimum of 2350MHz and the maximum to 2450MHz (anything over that become quite unstable, and we enable Smart Access Memory. Fired up the system and got to testing. In the results, you'll see the overclocked Radeon RX 6800 Referred to as the RX 6800 Rage Fury. I figured we'd all have a little fun with this one since the RX 6800 didn't get Rage Mode.Forza Horizon 4 carries on the open-world racing tradition of the Horizon series. The latest DX12 powered entry is beautifully crafted and amazingly well executed and is a great showcase of DX12 games. We use the benchmark run while having all of the settings set to non-dynamic with an uncapped framerate to gather these results.Shadow of the Tomb Raider, unlike its predecessor, does a good job putting DX12 to use and results in higher performance than the DX11 counterpart in this title and because of that, we test this title in DX12. I do use the second segment of the benchmark run to gather these numbers as it is more indicative of in-game scenarios where the foliage is heavyDOOM Eternal brings hell to earth with the Vulkan powered idTech 7. We test this game using the Ultra Nightmare Preset and follow our in-game benchmarking to stay as consistent as possible. Link to comment Share on other sites More sharing options...
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