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[Review] Ryse: Son of Rome


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                                                                        GAME INFORMATION
                                                                      Platforms: Xbox One, Microsoft Windows
                                                                                            Developer: Crytek
                                                           Publishers: Crytek, Xbox Game Studios, Deep Silver

                                                                                   Release Date: 10 Oct, 2014

                                                                      Price: CURRENTLY OFF (60%) $2.19 USD  

 

GENERAL

          Ryse: Son of Rome is a third-person action-adventure hack and slash video game developed by Crytek and published by Microsoft Studios. It was released on November 22, 2013 as a launch title for the Xbox One, and was released on October 10, 2014 for Microsoft Windows by Crytek and Deep Silver. Set in an alternate version of Ancient Rome, Ryse follows the life of the Roman centurion Marius Titus as he becomes one of the leaders in the Roman Legion. Gameplay revolves around Marius using his sword to strike enemies and shield to deflect attacks. Execution sequences are featured in the game, which are quick-time events that serve as an extension to combat. The game features a cooperative multiplayer mode, which tasks players to fight against waves of enemies in maps that are changing dynamically.

 

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DEVELOPMENT

          The game's development began in 2006. Originally it was set to be a first-person Kinect-only title for the Xbox 360. However, the team later made three new prototypes, and redesigned to become a third-person hack and slash game, with Kinect serving a diminished role. The development of the game was originally handled by Crytek Budapest, but was later transferred to Crytek's headquarters in Frankfurt, Germany. The game's combat emphasizes on "flow", a term referring to a player's ability to move on to fight against another enemy upon defeating an enemy with few limitations in between.

     Crytek then pitched the game to different publishers, and eventually, in 2009, the company pitched the two projects to Microsoft. According to Nick Button-Brown, the general manager at Crytek, the game was not functional at that time, and only served to prove to the publisher that a first-person melee game was fun for players. The representative from Microsoft, Phil Spencer, admired Crytek's intention to expand, and thought that Microsoft's games line up for the Xbox 360 was lacking a first-person melee-combat game. As a result, they accepted to publish Kingdoms, and rejected Kings. The two companies agreed that the project would be a natural fit for Microsoft's yet-to-be-announced Kinect.

 

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       During the Microsoft Press Conference at E3 2011, Ryse was announced as a Kinect-only title. The announcement entailed a prerendered trailer with minor gameplay footage. The gameplay footage featured players using their own body gestures to control the protagonist to fight against enemies, and perform actions like sword wielding, blocking attacks with a shield, and head-butting. The trailer served as a test for Crytek to see whether the general audience liked the Kinect features or not.

In early 2011, the game's direction was shifted from building a world of "high fantasy" to building a realistic ancient Rome, and the development of the game was shifted from Crytek Budapest to Crytek's headquarter in Frankfurt, Germany. The Budapest office was significantly downsized afterwards, and its focus was shifted to develop smartphone games. It became one of six projects the company was working on. Development of the game continued after its E3 2011 reveal. Different experiments were carried out for the game to see what elements would work and what would not. A team at Crytek proposed to turn the game to an on-rail interactive movie, which the team believed was suitable for Kinect's features and would able to showcase the power of CryEngine. The idea was later scrapped.

     During the game's development, the team worried that the game may be too tiring for players, and that Kinect may not able to detect their movements accurately, leading to frustration. As a result, the team developed three prototypes for the game. The first prototype allowed players to play the entire game with Kinect, the second one tasks players to play the game with a Xbox 360 controller, with Kinect features, while the third one completely removed the Kinect features. Crytek eventually chose the second prototype, and shifted the game's perspective to become a third-person video game. In June 2012, Phil Spencer, corporate VP of Microsoft Studios, maintained that the game was still in development. and added that Kinect will only be "part of the game". With the changes in the game's control scheme, the game's focus also changed, with the team aiming to create a cinematic and character-focused experience for players.The change also extended the game's development process, and eventually, in May 2013, Ryse was confirmed to be a launch title for Microsoft's next game console, Xbox One. In June 2013 at the E3 Microsoft Conference, Crytek showed a gameplay video. Kinect was no longer part of the active battle but had a diminished role by providing squad commands through speech and gesture. The team at Crytek decided to make it a launch title instead of delaying it for further polishing, as they considered the launch of Xbox One an "emotional" event and wanted to be a part of it.

 

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GAMEPLAY

          Ryse: Son of Rome is an action-adventure hack and slash game played in a third-person perspective. Players assume control of Marius Titus, a Roman general who is on a quest to avenge his murdered family. Throughout the game, players gain access to weapons that can be used to assault enemies or defend themselves. For instance, players are equipped with a sword that can be used to strike and kill enemies, and a shield that can be used to deflect enemies' attack and break their defense. The strength of each attack can be decided by players. In addition to melee-based combat, the game features spears and javelins, which serve as ranged weapons.

The game's combat puts emphasis on "flow", a term referring to a player's ability to move on to fight against another enemy upon defeating and killing an enemy with few limitations in between. Combat is combo-based, and rewards are given to players who are able to build a long combo. Marius can block attacks to break enemy combos to counterattack. In several segments of the game, Marius is involved in large-scale battles. Players are tasked to co-operate with, or command, other non-playable characters to defeat large numbers of enemies. The game features Kinect voice integration, in which players can issue commands to other characters to provide assistance, such as calling in arrows or catapults.

 

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         When players deal enough damage to an enemy, they can activate an execution sequence. Once the execution sequence has been initiated, enemies involved in the execution are highlighted automatically with colors by the game, and players can perform a series of quick time events by pressing the appropriate buttons. These execution sequences serve to grant additional resources to players, depending on how well the execution is performed. At any time prior to initiating an execution, the player can select one of four categories of executions to perform upon weakened enemies; the selected type of execution determines the type of resource that will be granted when an enemy is executed. Upon completing a successful execution sequence, players are granted the type of execution that was selected. There are four perks available for players. One boosts the player's damage for a short period after the execution; one refills the player's Focus bar; one allows players to regain lost health, and the last significantly boosts the amount of experience points received from the kill. These experience points can be used to purchase upgrades for various attributes, such as health, damage, or Focus bar capacity, and to unlock additional execution moves. The game still automatically completes and finishes these execution sequences when players fail to press the highlighted buttons, but provides a much smaller reward. Lining up two or more weakened enemies in close proximity allows the player to perform a double execution sequence, which greatly increases the reward granted.

 

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CO-OPERATIVE MULTIPLAYER MODE

          There is also a co-operative multiplayer mode, in which two players team up to accomplish various challenges and fight against waves of increasingly difficult enemies in the Roman Colosseum, a gladiator arena setting. The environments of the Colosseum change dynamically in a match to add variety to the mode. Players can gain access to increasingly advanced armor and weapons as they progress through these multiplayer matches. Microtransactions are also featured, allowing players to purchase in-game upgrades with real-life currency.

 

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                                                                      SYSTEM REQUIREMENTS ( RECOMMENDED )

                                                     OS: Windows® Vista 64-bit / Windows® 7 64-bit / Windows® 8 64-bit
                                                                  Processor: Quad Core or Six Core CPU (6+ logical processors)
                                                                                                              Memory: 8 GB RAM
                                                                      Graphics: DirectX 11 graphics card with 2 GB video RAM
                                                                                                              DirectX: Version 11
                                                                                                  Storage: 26 GB available space

 

OFFICIAL YT TRAILER

 

 

 

 

                                                       

Edited by May_hem__
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