[MC]Ronin[MC] Posted February 23, 2020 Share Posted February 23, 2020 Alpha 47 - Ship Wrecks, Sharks, Primitive Shelters, Statues and more Islands Hi everyone, For this update we were mainly focusing on adding new content to the ocean: Ship Wrecks and Sharks. On the ground we have primitive Shelters and Native's Statues. Canoes are now affected by wind and there are some preparation works for future bigger and mixed islands also. There are more game changing elements added and a couple of the issues were fixed too. Sunken Shipwrecks near islands' shores are just the first ones from the wide list of ships to be added in the future on the Pirates' side and on the Royal side too. Materials can be salvaged from those wrecks to be re-used in interesting new building and tool recipes. Ships will add some more interesting gameplay and story elements in future updates. Our new White Sharks are the first ones to po[CENSORED]te the waters and will make the game more interesting and challenging. They are behaving rather neutral now and can be seen swimming near ship wrecks. Sharks will get a more sophisticated behaviour and some special features as the time passes. A new recipe was added to build a very simple and primitive A-type shelter which can be a big help in situations when the player needs some rest in a more or less protected environment while being very short on resources. As natives once also occupied a couple of islands, one island served as a special/sacred place for them. Some statues can be found standing on the cluster islands' shores looking in the direction of the sacred island or looking to the opposite direction trying to force visitors to turn back and run for his life. The island with sacred place will get some special meanings and interesting features in future builds. The island cluster was enlarged to have 20 islands at maximum. It will allow to add more diverse island types and there will also be more space to add some quest destinations/elements in the future. The amount of bigger island was increased too. A new collectible Old Stick paddle with already degraded quality was also implemented including an old burnt down medium Campfire with collectibles around. The very old savegames aren't supported any more and the game won't hang-up trying to decode them. Seagulls are finally sleeping silently during the nights and a couple of Hint screens were added to help understand some of the games new features. Changelog: New features: 01. Added: Ship Wrecks 02. Added: Sharks 03. Added: Primitive Shelter recipes 04. Added: Statues 05. Added: Wind blows the Canoe 06. Added: Old burnt down Campfires with collectibles General: 01. Changed: Increased maximal Island amount 02. Changed: Increased bigger Island amount 03. Added: Ritual place on one island 04. Added: Silenced/Sleeping Seagulls on rocks at night 05. Added: Limited backward savegame compatibility to ensure stability 06. Added: Collectible Old Stick Paddles with degraded quality 07. Added: Hint screen "Sails" 08. Added: Hint screen "Walk in Wind" 09. Added: Hint screen "Wind blows the Canoe" 10. Added: Hint screen "Attaching the objects to Raft" 11. Added: Hint screen "Statues" 12. Added: Hotkey info in ActionBar for Stand Up when Sitting 13. Added: Functionality for "Sit on floor" Fixes: 01. Fixed: Misleading Turtle Achievement texts on Store page (First Turtle and 50 Turtles) 02. Fixed: Incorrect Sleep_I achievement unlocking 03. Fixed: Cropped Objective Steps lines in Quests page in Journal screen 04. Fixed: Corrected all "Salt" texts to "Salz" in DEU language file 05. Fixed: Sometimes not displaying Boat wrecks and old paddles on islands 06. Fixed: Sometimes not displaying Old Shelter with Oil Lamp on islands 07. Fixed: Incorrect hotkey icon for "Sit on Stool" in ActionBar when using Controller As there were added a lot of new features in the last couple of releases for the next update we plan to continue with fixing issues with higher priority. Additional plans include also the Map UI, Fruit ripening, Fruit regrow, Spear, Smoker, Sailing UI, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to. Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible. Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you! CHANGED FILES IN THIS UPDATE Lost in Pacific Content Modified file – EscapeThePacific_Data/globalgamemanagers (+3.03 KiB) Modified file – EscapeThePacific_Data/globalgamemanagers.assets (+216 B) Modified file – EscapeThePacific_Data/level0 Modified file – EscapeThePacific_Data/level1 (+482.20 KiB) Modified file – EscapeThePacific_Data/Managed/Assembly-CSharp-firstpass.dll Modified file – EscapeThePacific_Data/Managed/Assembly-CSharp.dll (+20.50 KiB) Modified file – EscapeThePacific_Data/Managed/Assembly-UnityScript-firstpass.dll Modified file – EscapeThePacific_Data/Managed/Assembly-UnityScript.dll Modified file – EscapeThePacific_Data/resources.assets (+46.28 KiB) Modified file – EscapeThePacific_Data/resources.assets.resS (+22.57 MiB) Modified file – EscapeThePacific_Data/sharedassets0.assets Modified file – EscapeThePacific_Data/sharedassets1.assets (+5.02 MiB) Modified file – EscapeThePacific_Data/sharedassets1.assets.resS (+95.17 MiB) Depot ID 655291 Build ID 4705659 Manifest ID 6608955764814120067 Name Lost in Pacific Content Last Update about 13 hours ago (22 February 2020 – 19:45:30 UTC) Files EscapeThePacific.exe EscapeThePacific_Data ScreenSelector.bmp app.info globalgamemanagers globalgamemanagers.assets level0 level1 output_log.txt resources.assets resources.assets.resS resources.resource sharedassets0.assets sharedassets0.assets.resS sharedassets1.assets sharedassets1.assets.resS sharedassets1.resource Managed Assembly-CSharp-firstpass.dll Assembly-CSharp.dll Assembly-UnityScript-firstpass.dll Assembly-UnityScript.dll Boo.Lang.dll Cloudstoyv5.dll Mono.Security.dll Rewired_Core.dll Rewired_Linux.dll Rewired_OSX.dll Rewired_Windows.dll System.Core.dll System.Xml.dll System.dll TextMeshPro-1.0.55.56.0b12.dll UnityEngine.Analytics.dll UnityEngine.Networking.dll UnityEngine.UI.dll UnityEngine.dll UnityEngine.dll.mdb UnityScript.Lang.dll mscorlib.dll Mono MonoPosixHelper.dll mono.dll etc mono browscap.ini config 1.0 DefaultWsdlHelpGenerator.aspx machine.config 2.0 DefaultWsdlHelpGenerator.aspx machine.config settings.map web.config Browsers Compat.browser mconfig config.xml Plugins CSteamworks.dll Rewired_DirectInput.dll steam_api64.dll Resources unity default resources unity_builtin_extra Link to comment Share on other sites More sharing options...
Recommended Posts