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[Update] Escape The Pacific ( Alpha 47 )


[MC]Ronin[MC]
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Alpha 47 - Ship Wrecks, Sharks, Primitive Shelters, Statues and more Islands

 

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Hi everyone,

For this update we were mainly focusing on adding new content to the ocean: Ship Wrecks and Sharks. On the ground we have primitive Shelters and Native's Statues. Canoes are now affected by wind and there are some preparation works for future bigger and mixed islands also. There are more game changing elements added and a couple of the issues were fixed too.

Sunken Shipwrecks near islands' shores are just the first ones from the wide list of ships to be added in the future on the Pirates' side and on the Royal side too. Materials can be salvaged from those wrecks to be re-used in interesting new building and tool recipes. Ships will add some more interesting gameplay and story elements in future updates.

 

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Our new White Sharks are the first ones to po[CENSORED]te the waters and will make the game more interesting and challenging. They are behaving rather neutral now and can be seen swimming near ship wrecks. Sharks will get a more sophisticated behaviour and some special features as the time passes.

 

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A new recipe was added to build a very simple and primitive A-type shelter which can be a big help in situations when the player needs some rest in a more or less protected environment while being very short on resources.
 

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As natives once also occupied a couple of islands, one island served as a special/sacred place for them. Some statues can be found standing on the cluster islands' shores looking in the direction of the sacred island or looking to the opposite direction trying to force visitors to turn back and run for his life. The island with sacred place will get some special meanings and interesting features in future builds.
 

 

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The island cluster was enlarged to have 20 islands at maximum. It will allow to add more diverse island types and there will also be more space to add some quest destinations/elements in the future. The amount of bigger island was increased too.

A new collectible Old Stick paddle with already degraded quality was also implemented including an old burnt down medium Campfire with collectibles around. The very old savegames aren't supported any more and the game won't hang-up trying to decode them. Seagulls are finally sleeping silently during the nights and a couple of Hint screens were added to help understand some of the games new features.

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Changelog:

New features:

01. Added: Ship Wrecks
02. Added: Sharks
03. Added: Primitive Shelter recipes
04. Added: Statues
05. Added: Wind blows the Canoe
06. Added: Old burnt down Campfires with collectibles

General:

01. Changed: Increased maximal Island amount
02. Changed: Increased bigger Island amount
03. Added: Ritual place on one island
04. Added: Silenced/Sleeping Seagulls on rocks at night
05. Added: Limited backward savegame compatibility to ensure stability
06. Added: Collectible Old Stick Paddles with degraded quality
07. Added: Hint screen "Sails"
08. Added: Hint screen "Walk in Wind"
09. Added: Hint screen "Wind blows the Canoe"
10. Added: Hint screen "Attaching the objects to Raft"
11. Added: Hint screen "Statues"
12. Added: Hotkey info in ActionBar for Stand Up when Sitting
13. Added: Functionality for "Sit on floor"

Fixes:

01. Fixed: Misleading Turtle Achievement texts on Store page (First Turtle and 50 Turtles)
02. Fixed: Incorrect Sleep_I achievement unlocking
03. Fixed: Cropped Objective Steps lines in Quests page in Journal screen
04. Fixed: Corrected all "Salt" texts to "Salz" in DEU language file
05. Fixed: Sometimes not displaying Boat wrecks and old paddles on islands
06. Fixed: Sometimes not displaying Old Shelter with Oil Lamp on islands
07. Fixed: Incorrect hotkey icon for "Sit on Stool" in ActionBar when using Controller

As there were added a lot of new features in the last couple of releases for the next update we plan to continue with fixing issues with higher priority. Additional plans include also the Map UI, Fruit ripening, Fruit regrow, Spear, Smoker, Sailing UI, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

 

 

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
 

 

 

CHANGED FILES IN THIS UPDATE

 

Lost in Pacific Content
 Modified file – EscapeThePacific_Data/globalgamemanagers (+3.03 KiB)
 Modified file – EscapeThePacific_Data/globalgamemanagers.assets (+216 B)
 Modified file – EscapeThePacific_Data/level0
 Modified file – EscapeThePacific_Data/level1 (+482.20 KiB)
 Modified file – EscapeThePacific_Data/Managed/Assembly-CSharp-firstpass.dll
 Modified file – EscapeThePacific_Data/Managed/Assembly-CSharp.dll (+20.50 KiB)
 Modified file – EscapeThePacific_Data/Managed/Assembly-UnityScript-firstpass.dll
 Modified file – EscapeThePacific_Data/Managed/Assembly-UnityScript.dll
 Modified file – EscapeThePacific_Data/resources.assets (+46.28 KiB)
 Modified file – EscapeThePacific_Data/resources.assets.resS (+22.57 MiB)
 Modified file – EscapeThePacific_Data/sharedassets0.assets
 Modified file – EscapeThePacific_Data/sharedassets1.assets (+5.02 MiB)
 Modified file – EscapeThePacific_Data/sharedassets1.assets.resS (+95.17 MiB)

 

 

 

  • Depot ID    655291
  • Build ID    4705659
  • Manifest ID    6608955764814120067
  • Name    Lost in Pacific Content
  • Last Update    about 13 hours ago (22 February 2020 – 19:45:30 UTC)

 

 

 

Files
 EscapeThePacific.exe
 EscapeThePacific_Data
 ScreenSelector.bmp
 app.info
 globalgamemanagers
 globalgamemanagers.assets
 level0
 level1
 output_log.txt
 resources.assets
 resources.assets.resS
 resources.resource
 sharedassets0.assets
 sharedassets0.assets.resS
 sharedassets1.assets
 sharedassets1.assets.resS
 sharedassets1.resource
 Managed
 Assembly-CSharp-firstpass.dll
 Assembly-CSharp.dll
 Assembly-UnityScript-firstpass.dll
 Assembly-UnityScript.dll
 Boo.Lang.dll
 Cloudstoyv5.dll
 Mono.Security.dll
 Rewired_Core.dll
 Rewired_Linux.dll
 Rewired_OSX.dll
 Rewired_Windows.dll
 System.Core.dll
 System.Xml.dll
 System.dll
 TextMeshPro-1.0.55.56.0b12.dll
 UnityEngine.Analytics.dll
 UnityEngine.Networking.dll
 UnityEngine.UI.dll
 UnityEngine.dll
 UnityEngine.dll.mdb
 UnityScript.Lang.dll
 mscorlib.dll
 Mono
 MonoPosixHelper.dll
 mono.dll
 etc
 mono
 browscap.ini
 config
 1.0
 DefaultWsdlHelpGenerator.aspx
 machine.config
 2.0
 DefaultWsdlHelpGenerator.aspx
 machine.config
 settings.map
 web.config
 Browsers
 Compat.browser
 mconfig
 config.xml
 Plugins
 CSteamworks.dll
 Rewired_DirectInput.dll
 steam_api64.dll
 Resources
 unity default resources
 unity_builtin_extra

 

 

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