Love Pulse Posted December 30, 2019 Share Posted December 30, 2019 The virtual world, the rapidly growing new world that is growing dangerously, has become the preoccupation of technology-producing giants around the world, so everyone is racing about making its tools, access ports to it the easiest way, and even the cheapest way, after the user considers it a haven for implementation He could not in the real world. The reasons for entering the virtual world varied and varied according to its users. And with the curiosity of some people, to learn about the dimensions and mysteries of this world, the virtual worlds varied between useful, amusing, bad and even dangerous. Read also Horror astrologers .. "The Rooster" gave birth to Hiroshima and Hitler and ended up with Trump Some studies confirm, according to the website "CNet" technical, that the sure danger that the user can be exposed to is addiction to the use of glasses and games in general, which may cause fatigue, anxiety and lack of focus, especially with the prolonged immersion in this virtual world. As for "Tech News World" website, it was reported, according to American studies in this regard, that the integration in which the user is located with the virtual reality glasses, makes him not feel what is around him in the real world; and even forget what is around him, which causes some accidents for them. What is a virtual world? The virtual world is a technological simulation made in an environment of different dimensions, in which users interact with virtual characters in their form, but are controlled by the manufacturers ’data, or by the management of the personality by another user in a nearby location or from an unknown patch around The real world. Among the simplest virtual worlds, the image is 360 degrees, which today is of great use, especially on "Facebook", as the user was able to live all dimensions of the picture material. As for the most sophisticated and sophisticated, it is computer simulation, which is manufactured by international companies, and the user enters it through "VR glasses". Competitive products These products varied between tools to enter this world, from glasses, chairs, handles or weapons, in addition to the virtual worlds themselves, which reached the filmmaking, and here, Gulf Online monitors the most prominent items released until the beginning of 2017 of these products. From China, Lenovo recently disclosed its virtual reality glasses, which users considered the first option to enter the virtual world according to the technical website “The Verge”, as it came with the Windows “holographic” system provided by Microsoft, in addition to its unique design that made Including the lightest and smallest. In America, Oculus, in turn, issued "rift" sunglasses, one of the best and most sophisticated glasses to be sealed in 2016. The 'rift' headset is a device primarily geared to the gaming world, with some virtual reality video applications supported. It contains built-in speakers and sensors, with an attached camera to add more information to detect movement, and you need a computer with very high specifications to operate it. In Taiwan, the competition was not far away, as the giant HTC introduced virtual reality simulator Vive, but it differs from other devices by providing freedom to roam around the room, unlike other glasses that allow limited movement. "Vive" uses infrared sensors on the walls to map the physical space, and integrate them into the virtual space for more freedom of movement in the room. As for Japan, the PS VR glasses, manufactured by the Sony gaming branch and its Sony Interactive Entertainment devices, are responsible for the manufacture of the PlayStation device and its software platforms. The "PS VR" glasses come with the PS4 platform, so it was considered the lowest cost. Although it contains the same technologies as previous products, it comes in a smaller screen size and can be combined with any of the other PS platforms. A camera is integrated with the glasses to facilitate the movement of the head while playing, and comes with a full range of content, including 50 full games that support this technology. As for South Korea, Samsung introduced its "Gear VR Samsung" glasses, which were presented specifically to the holders of advanced Samsung products, such as "Galaxy S7", "Galaxy S7 Edge", and the latest versions of "Note" devices, and it is considered one of the most eyeglasses. Po[CENSORED]r among users for its cheap price, as it comes at only $ 100 USD, and you don't need a console or advanced computer to use it. Although the technology used in glasses attracts many ordinary users, researchers and specialists in technology confirm the presence of risks and disadvantages between the folds of interest and entertainment that they carry to the real world. And two professors of philosophy from the University of "Mainz" German conducted a study and research on these glasses, using many technical experts, and one of these professors is "Michael Madari" who has worked for six years at the University of "Mainz" within a European project to study the impact of robots and virtual reality on society According to the Deutschland Funk website. The Deutschland Funk website quotes Madari, that virtual reality glasses "make a person enter the virtual world and indulge in this world, and begin moving his body in it as a virtual body, and when a person moves in this virtual world his eyes and body begin to give him data and other scenes." Madari explained, "The virtual reality glasses technology works in a precise way that makes the user believe that he is actually living in this world, or that he is another person who lives in another world." The researchers stated that "users of virtual reality glasses spend long times in the virtual world as they wish, so researchers should study the psychological dimensions of users." Which led them to launch a campaign to collect signatures, which will then be submitted to the European Parliament to demand the enactment of laws that put an end to the virtual worlds that went beyond the world of entertainment and games to a real danger that is growing commercially at the expense of man, according to their opinion. Link to comment Share on other sites More sharing options...
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