RiZ3R! Posted October 20, 2019 Posted October 20, 2019 INFO Rising Storm 2: Vietnam is a tactical first-person shooter video game developed by Antimatter Games and Tripwire Interactive and is co-published by Tripwire Interactive and Iceberg Interactive. It is a direct sequel to 2013's Rising Storm and is set during the Vietnam War, placing emphasis on asymmetric gameplay. The game was released worldwide for Microsoft Windows through digital distribution platform Steam on May 30, 2017. GAMEPLAY Like its predecessors in the series, Rising Storm 2: Vietnam is a tactical first-person shooter that emphasizes large-scale teamwork with realistic mechanics and combat. The game is set in the period of the Vietnam War conflict and many of the locations are based on historic battles. Players can make use of era-specific weapons, including automatic and semi-automatic rifles, artillery, flamethrowers and machine guns. For the first time in the franchise, players are able to take control of airborne vehicles, including attack, reconnaissance and transport helicopters. Weapon and character customization mark their debuts in Rising Storm 2: Vietnam, allowing a wide array of weapon and munition varieties and a large amount of head, upper and lower body and skin customization. A retooled squad system allows a player to create and customize a squad. Rewards towards working closer with your squad are meant to ensure better team cohesion. Multiplayer maps are larger than before and have a greater vertical dynamic. The maps are based on real locations in Vietnam during the war and come in three themes; jungle, rural and urban. The game launched with eight maps and three modes, which include Territories, Supremacy and Skirmish. Rising Storm 2: Vietnam's multiplayer pits up to 64 players against one another from either the South or the North in the Vietnam War conflict. Each faction features unique abilities and options to reflect upon the asymmetrical nature of the game. Players can choose between the National Liberation Front (NLF/VC) and the North Vietnamese Army (PAVN/NVA), against the United States Army, United States Marine Corps the Australian Army and the ARVN. Multiplayer modes At launch, Rising Storm 2: Vietnam offers the franchise's classic Territories mode, as well as two new modes; Territories: One of the standard two-round game modes in the series. In order to win, the attacking team must capture all of the objectives on the map before the round ends. The defenders win a round if they can hold on to their besieged objectives long enough to break the assault and successfully enter lockdown. Additionally, one or both teams can enter sudden death if their reinforcement tickets have been depleted which disables respawning. The last team standing wins. A team can win the game by tie breaker if they have a higher overall score. Supremacy: A new mode featured in the franchise. Teams capture objectives across the map, earning points based on the number of objectives they hold. A team wins the game if they achieve a greater score. Sudden death and tie breaker are also applied. Skirmish: A different take on Supremacy with up to five rounds and featuring smaller maps for official 8 versus 8 player teams. Players must seize all objectives on the map and deplete the enemy's spawn tickets within the timer. Taking over an objective will replenish spawns. Classes Rising Storm 2: Vietnam's multiplayer offers a total of thirteen classes known as Roles. The majority of these have essentially similar purposes for both the Northern and Southern sides but may vary in name and loadout. All Roles come equipped with handguns with the exceptions being the Grunt/Rifleman/Guerilla, Combat Engineer/Sapper, Radiomen and RPG troops. However, this can be negated if the player is additionally a Squad Leader. Pilots are exclusive to the South. Grunt: The basic infantry class, they come equipped with assault rifles, battle rifles, bolt-action rifles and hand grenades and are the mainstay of any faction, allowing themselves to be flexible and versatile. It is the only role without a player limit that can be simultaneously occupied by an entire team. The PAVN and NLF variants are called Rifleman and Guerilla respectively and carry a single punji trap kit. Pointman: Acting as a team's frontal assault unit, their main task is to provide advancing cover and to spot and disarm enemy traps. They come equipped with smoke grenades, shotguns and submachine guns. More experienced players can use the Pointman as an infiltrator to root out enemy tunnels and ambush squads using Claymore mines. The NLF and PAVN variant is called the Scout and carries tripwire kits instead of Claymore mines. Machine Gunner: This infantry support class makes use of light and general-purpose machine guns and hand grenades. They use their heavy weaponry to provide the team with a barrage of bullets. Other Roles can resupply the Machine Gunner with ammunition if needed. Machine Gunners need to be mindful of their weapon as excessive fire may overheat them. Marksman: The quintessential sniper uses semi-automatic and bolt action sniper rifles to take out crucial targets. This class excels at long range engagements and is used most effectively if the player stays on the move. Also known as the Sniper for the PAVN and NLF factions, they can fortify their positions with the use of tripwires whereas the Southern Marksman can use Claymore mines. Users were able to pre-purchase the Digital Deluxe edition of the game from April 27 to May 30, 2017. The Digital Deluxe comes with two exclusive camouflage boonie hats and the official soundtrack. On September 2, 2017 Tripwire announced that a DLC adding Australian forces was in the works, with an anticipated release date at the end of the year. On November 27, 2017 The "Pulling Rank" Cosmetic DLC was added to the game, Adding new cosmetic items only available to purchasers, and an early unlock. Two new uniforms, 2 hats and 1 facial decoration were added. TRAILER
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