RiZ3R! Posted October 12, 2019 Posted October 12, 2019 INFO Metro: Last Light is a post-apocalyptic-themed, first-person shooter video game with stealth and survival horror elements. It was developed by Ukrainian studio 4A Games, published by Deep Silver, distributed by Square Enix in North America for Microsoft Windows, PlayStation 3 and Xbox 360 in May 2013. A remastered version of the game was released for PlayStation 4 and Xbox One in August 2014 as Metro: Last Light Redux within the Metro Redux package. GAMEPLAY The shadows of the past linger. They appear as silhouettes on crumbling walls each time lightning bolts slash across the sky. They haunt you as you journey across annihilated cityscapes once teeming with life and love. Metro: Last Light is an exceptionally well-crafted first-person adventure that fills your mind with the regrets of time gone by, and understands the fear and uncertainty that arise from silence and stillness. The game's predecessor, Metro 2033, established this series' penchant for mystery and supernatural drama, but Last Light is in a class all its own. It's not just another frightening trek through the dark corridors of the metro, but a rhythmic symphony of surging dread and emerging hope. Last Light returns you to a Moscow devastated by nuclear war. Humanity, hoping to avoid the dangerous radiation and hideous mutants plaguing the surface, has banded together in the underground metro system. Depending on how you played, Metro 2033 might have allowed you to make an important choice at the game's conclusion.Last Light assumes you chose to destroy the creatures known as The Dark Ones, scorching their home with missiles and scouring them from the face of the Earth. But a creature remains, and as returning protagonist Artyom, you must find this remnant of a race thought extinct, this remnant of a decimated species, though it's unclear whether the right decision is to destroy it or to try to communicate with it. Your Ranger allies certainly desire its annihilation, but Artyom's unique connection to the Dark Ones gives him pause and he is nagged by guilt about the devastation he has wrought. Artyom's dilemma brings a sense of personal struggle to a game fraught with brooding emotion. Metro: Last Light punctuates your adventure with moments of dread and shock, as well as with occult visions that make the past come alive before your very eyes. Supernatural themes intertwine with conflicts between underground factions, the horrors of each element providing two equally macabre sides to a single coin. In the confines of the metro, betrayal is common and trust is a commodity. Here, your greatest enemies are your fellow humans, who are unafraid to cheat and steal if it means gaining favor from the right people. On the brutal surface, the beasts are your primary concern; at any moment, a wailing winged demon might snatch you with its talons, soar into the air, and drop you into the murky water, far from where your horrific flight began. There is mirth amid the madness, however. Characters react to each other in authentic ways, responding to one Ranger's pedantic soliloquies with jokes and insults, likely mirroring your own thoughts on the matter. The inhabitants of the underground are colorful and individual. They move about with purpose, speaking at length to each other about war and family, about love and lust. Men gone stir crazy seek the company of prostitutes, and so might you, should you desire a lengthy lap dance. Nudity occurs multiple times, and though it's certainly explicit, it doesn't seem superfluous or exploitative. Rather, Last Light's erotic themes emerge naturally from the despair, and sex in the underground has an air of desperation and urgency. If you prefer tamer pleasures, you may take in a lengthy and detailed variety show, where can-can dancers and an accordion act bring some joy to the melancholy po[CENSORED]ce. This is life in the metro. And it's an amazing display of narrative craftsmanship. Exquisite craftsmanship is also on display as you seek the remaining known Dark One on the irradiated surface, and as you avoid the wandering eye of your enemies in the depths beneath. Last Light is not a power shooter. You are not out to murder hundreds of nameless grunts without breaking a sweat, and in fact, the early hours are remarkably light on action. Instead, tension is carefully built in the conversations you have with your comrades, and in the cautious steps you take into the irradiated ruins above the tunnels. You feel the danger. Gnarled trees are twisted into vaguely humanoid shapes, and when you seek refuge from the rain, you hear the drops hammering on the flimsy tin roof above, mimicking the sounds of mutants' skittering claws. Your calling brings you here, but you know it's not a place anyone should be. A number of creatures menace your journey across the surface. Amphibious freaks move from water to land, threatening you two or three at a time. As you manuever away from their clammy assaults, you must be ever mindful of the squalid pools that surround you, lest you fall in and get dragged to your death by a mutant lurking beneath. Fierce predators pounce towards you, keeping you on the move while you avoid the harsh siren calls of the creatures that cling to nearby walls. You use a number of weapons to fend them off, all of which look and sound appropriately powerful, but none of which turn your adventure into a cakewalk. The surface brings a tenuous visual warmth, even though though the sunlight is diffused through dreary gray clouds. Out here, one companion in particular brings the harsh exterior an unexpected humanity, while diverse sequences, like one that has you escaping the brash onslaught of the wind, keep the pace from ever becoming too predictable. And even in this wasteland, there's visual variety that keeps Last Light from becoming too overbearing. There's beauty in its indigo skies and battered cityscapes, and even in the sunken, asymmetrical angles of a watcher's face. Battling several such beasts at once without any noticeable frame rate drops requires a beast of a machine, however; owners of ATI video cards in particular will notice that Metro: Last Light, while beautiful, is not beautifully optimized. But even if you're forced to lower the resolution (possible) and turn off advanced physics (almost certain), this ruined world is too grotesquely gorgeous not to appreciate. Metro: Last Light is not an endless barrage of bullets and beasts. It takes the time to let you breathe in the choking atmosphere and allow the chilling fog to seep into your bones. And when it finally comes time to aim your shotgun at mutated fiends, the payoff is grander for the eerie silence that came before. Last Light is notably superior to its predecessor, merging storytelling, shooting, and sneaking into a remarkable and cohesive whole. And through this harmony of game design comes the caustic dissonance of a world so torn asunder that a single possibility can bring with it endless hope. TRAILER
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