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TrackMania Turbo is a racing video game developed by Nadeo and published by Ubisoft. Announced at E3 2015, the title is the first TrackMania game that is to be released on consoles since 2009's TrackMania Wii. The game features support for virtual reality.[1] The current world record holders for the Guinness World Record track is Thomas Hall and Alex Dunsmore (both UK) achieving a time of 1 minute 00.78 seconds at Insomnia 63 in Birmingham, United Kingdom in August 2018. The game was originally set to be released on 3 November 2015, but was delayed to 22 March 2016 to give additional time to the development team to further polish the game

                                                                                                                 GAMEPLAY  

 

The Trackmania games have been thrilling PC racers for a while now, but sadly absent from console systems. That’s been a shame since its hefty focus on pure arcade-style racing is a perfect fit for big screen TVs and control pads. Thankfully, the latest in the line, Trackmania Turbo, has hit the PlayStation 4 and Xbox One, and the result is as fun as fans of the series could have hoped. The game’s unique focus on time trial racing gives it a distinctly refreshing feel from the Forzas and Need for Speeds of the world.

Trackmania Turbo, like all the games in the series, isn't about competitive racing. Instead, everything is based on beating track times. In the beefy single-player game, for instance, the goal across the 200+ tracks is to score a medal by besting specific speedrun times. Capturing the gold can be an uphill fight, requiring countless retries, while getting a bronze is usually something even more casual players can manage

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The controls couldn't be simpler, but they are absurdly sensitive. The lightest tap of the analog stick or d-pad can send your lightweight car head-first toward a wall on either side of you, assuming there are barriers and you don't simply careen into the ocean. But the inverse is also true: it's possible to readjust your steering just as quickly to compensate. With the uneven or otherwise unforgiving terrain you're up against, staying on the track requires continued effort. You have to blink strategically.

The ultra-responsive controls have freed Nadeo to come up with impossible-looking courses and fairly demand that you not only make it through to the other side, vehicle relatively intact, but do so while maintaining absurd speeds. I'm talking jumping hundreds of feet off ramps, driving sideways on walls, and flying straight down tracks that are literally roller coasters. As wild as the spectacle of TrackMania is, without the patience to try, fail, and fail some more, an experience like this could prove infuriating. I rarely got too upset. Part of that is on good signposting that calls out upcoming obstacles and part is on the short length of levels. Multi-lap tracks aside, many races last 40 seconds or less.         

 

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                                                                                                          GAMEPLAY TRAILER

 

 

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