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[Review] Slither.io


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Mordhau is a medieval multiplayer hack 'n slash video game [1] [2] [3] developed by Slovenia independent studio Triternion, with a prominent aspect of gaming and competitive customization based on skills. It has a combat system that emphasizes close combat, freely based on historical techniques such as feints, redirection and alternative use of weapons. Other features include ranged weapons, siege engines and mounted combat. [4] The game was released on April 29, 2019 on Steam.

Game mode

The player starts with a small snake and aims to be as big as he can. To achieve that goal the player must move his snake to eat the small colored dots, in addition to eating other snakes by wrapping them or getting in his way with the turbo to reach his prey faster.3

Slither.io contains 4 entities: Pellets, snakes, illuminated Pellets and Snake Pellets.

    Pellets: or food, are randomly scattered on the map. When ingested, the length of the snake grows 1 more in length, many can usually be found in the center of the map.
    Worms or Snakes: They are controlled by the players. Snakes of greater and smaller size can be annihilated by surrounding them until they run out of space or interfering with their turning radius to kill it and thus be able to eat them, if you are bigger you will turn slower, which is even more noticeable with the turbo. By killing your opponents they will become balls of light that increases you 11 in length each. The wrapping technique is among the most used, and is one of the most effective ways to kill opponents, but it is not foolproof if applied inappropriately.
    Illuminated Pellets: They are Pellets that move throughout the map that increases you 100 in length in your snake, these move by their own will, so it is sometimes difficult to eat them. Note that they only appear in online mode
    The Snake Pellets: they are the Pellets that release the snakes when they do the turbo, these Pellets increase you 1 in length.

The way to kill an opponent is simple, his head has to collide with the body of another snake or worm. When a worm is small (in size), it can kill the largest with great ease, as they are more agile, they can kill them and absorb their mass.

The larger a worm is, the greater the turning radius and the more agility and sharpness is lost, affecting maneuvers either attack or evasion. All worms / snakes have exactly the same speed (base and turbo) regardless of size.

When the player dies, he is transferred to the home page, he can still play, but his mass will be the same (10) with which all other players begin.

It often happens that the game has a lot of "lag", so some third-party mods have been released that prevent this, however, they are not usually very effective. In many cases the lag is caused by certain servers that have a lot of latency or insufficient bandwidth; In these situations, updating the page or dying inside the game can fix it.

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Different types of snakes

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