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Electronic games are a cultural invasion to control children's minds


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Parents complain that many children spend many hours playing electronic games, and these games are interspersed with many topics and issues that the child dive into and try to live with them in the period when they play. It is interesting to note that many children prefer fighting games and wrestling, as they get excited and scream when they play, and cursing some of the characters in the game.

Despite the warnings of educational experts and the psychology of the dangers of electronic games, and their direct impact on the behavior of young people, but it has become common and widespread among children and adolescents, so it is commonplace, this spread made their risk more and more, because it indirectly urges violence.

Education experts stressed that the large number of children playing these games to the extent of addiction, may lead to the child becomes more vulnerable to academic failure, coupled with weakness in dialogue and expression of ideas.

Long-term play also leads the child to social isolation and lack of communication with others.

Many studies have confirmed the impact of violence games on the brain and nerves in children.It also develops aggression inside them, practicing it first on those around them, from their siblings, and then on others, until this behavior is a system on which the child builds the way he deals with others.

Experts call for the need to set a specific time for each child's play, and the participation of parents to their children in their games, and raise their concerns to suit their age, there are programs and games that promote values; such as courage and cooperation, and unfortunately there are games that sow violence and abuse of others, and these serious qualities that negatively affect the child

 

Statistics from some specialized international bodies have shown that the effects of these games on the health and behavior of the child, lies between addiction to the practice of these games, between the injuries of various organs, and other other effects, on the child's personality. The behavioral aspect of children is negatively affected by what they see from video games and CDs on television and computer screens, making the child's behavior tends to violence, aggression, imitation, and other manifestations of behavior acquired from these diverse exciting views.

Many Western countries have been forced to impose age restrictions on users of some games, such as in the United States and Australia, and to prevent entry of some electronic games.

"Al-Sharq" in this file tries to discuss the damage and disadvantages of these games and the role of the responsible state, family and society in protecting our children from its risks and negative effects.

Psychologists have warned against the escalation of the seriousness of the contents of the majority of electronic games of psychological, educational and educational damage reflected on the youth and the next generation, and said that the majority of such games leave damage and negatives outweigh the positives. They are all about how to be violent and ferocious to kill your opponent, as well as the issues that may be marred by violence, corruption and drugs, pointing to unknown parties and personalities who share with our children in the game and then direct the children or give them orders to work Effective violence or indecent acts, which represents a great danger to our children and our communities as a whole.

Great risks

At the outset, writer and psychotherapist Dr. Moza al-Maliki says that electronic games have spread in our Arab societies so much that they have become the preoccupation of today's children. Children for violent video games can increase their aggressive thoughts and behaviors.These games can be more harmful than violent television or cinematic films, because they are interactive between them and the child. It asserts the need to follow and monitor children, especially those of a certain age, and their participation in the play sometimes, so that we prepare the child that our participation or entry with the world of electronic games can happen at any time, pointing to the need to check on the content The material provided to children, so as not to contain anything contrary to religion or morality, or the culture of the nation and civilization. Especially what is placed in subtle and subtle ways, infiltrate the child's mind and conscience from where he does not feel.

D. Maliki about the negative social effects of electronic games on children, it makes an antisocial child, a child who spends hours in the practice of electronic games without communication with others, makes him an antisocial child introduces himself unlike po[CENSORED]r games characterized by communication. The extravagance of the child in dealing with the worlds of the symbol can isolate him from dealing with the world of realism lacks the social skill in establishing friendships and dealing with others and the child becomes shy and can not speak and express himself.

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