Inkriql Posted September 8, 2019 Share Posted September 8, 2019 Mordhau is a medieval multiplayer hack 'n slash video game [1] [2] [3] developed by Slovenia independent studio Triternion, with a prominent aspect of gaming and competitive customization based on skills. It has a combat system that emphasizes close combat, freely based on historical techniques such as feints, redirection and alternative use of weapons. Other features include ranged weapons, siege engines and mounted combat. [4] The game was released on April 29, 2019 on Steam. Playability In Mordhau, players participate in close combat with medieval weapons such as swords, spears, shields, hammers, bows, siege weapons and more. In close combat, players can defeat their opponents using techniques such as directional strikes, stab, kick, dodge, block and stop while watching their health and resistance bars. Players can also ride horses in battle. The game can be played in first person or third person perspective. Personalization Outside the game, the player can edit and create mercenaries for most game modes. By creating or editing, the player can change the body type, face and voice of his mercenary for cosmetic purposes. Editing things like armor, weapons and advantages cost points in the game. Depending on the type of armor that the player has, it can affect the speed of movement of the player, as the use of heavier armor will cause the player to move slower and cost more points, while there are only 3 levels of armor, also There are cosmetic variations for the armor. All weapon point values are determined approximately by the size of the weapon, since a light dagger would not be as expensive as a heavy hammer. The benefits system will grant the mercenary several passive skills at the expense of points, the value of the point will increase depending on how ideally the advantages are useful, however, an exception Game modes Frontlines In this game mode, up to 64 players will form into two teams. Each team starts with 1000 points, and competes with the other team to earn more points by fighting each other, capturing opposing territory and completing the team's objectives. For every enemy defeated, the other team loses a point. Capturing central or enemy territory will reduce the opposing team's points. However, completing the team's objective will instantly end the game in favor of whichever team completed their objective. [8] Battle Royale In this game mode, 64 players will compete against each other in a free-for-all match. When a player is defeated, they will lose the game and not spawn again. The last player standing will be the winner. At the start of the game, all players will spawn without weapons or armor. They must seek out chests containing equipment in order to increase their chance of survival. To avoid stalemates, a ring surrounds the entire map, and will slowly shrink to bring the players closer to each other. Horde In this game mode, a small team of players will be pitted against waves of computer-controlled enemies that will get increasingly harder each wave. Players will start with no weapons or armor, and their health will not regenerate normally. To regenerate health and earn weapons, the player must defeat the enemies and survive the round. Defeating an enemy will award the player a quarter of their health and currency. Completing a wave will refill the players health and award currency. Currency is used to purchase weapons and armor. All purchasable equipment is scattered all over the map, needing the player to have extensive knowledge of places like item locations. Skirmish This game is in the form of a team deathmatch; however, when a player is defeated, they will not spawn for the rest of the round. The last team standing will win the round. and play will continue until one team has won 7 rounds. Deathmatch This game mode has everyone fight against each other with no teams or in a free-for-all. The first player to score the target amount of kills will win the game. Many Deathmatch servers are duel-only servers, where players flourish at each other to begin a duel. Team Deathmatch This game mode is similar to deathmatch, except that the player will form two even teams and will compete for the most kills of players on the other team. Developing The game was built using Unreal Engine 4 Marko Grgurovič, a Slovenian PhD student of computer science at Primorska University, began developing Mordhau alone. With no experience in game development, Grgurovič had begun building a prototype in Unity called Project Slasher. [10] After working on Project Slasher with another person for two years, the team decided to redo the entire project, since it was not up to its standards. [11] For the next three years, Grgurovič joined other programmers, graphic designers and animators around the world, many of whom enjoyed playing video games like Chivalry: Medieval Warfarey wanted to do something similar [10] This led them to found the Triternion company and produce the first versions. In this period of time, the development team changed from using Unity to Unreal Engine and changed the name of the project to Mordhau. [ In March 2017, the company launched the Kickstarter campaign to raise funds for development, which achieved its basic objective in less than 24 hours. The game was finally released on April 29, 2019 1 Link to comment Share on other sites More sharing options...
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