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Dead Space System Requirements

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Here are the Dead Space System Requirements (Minimum)
CPU: Pentium 4 or Equivalent
CPU SPEED: 2.8 GHz
RAM: Windows XP 1 GB, Windows Vista 2 GB
OS: Windows XP, Windows Vista
VIDEO CARD: 256 MB (with pixel shader 3.0 support), NVIDIA GeForce 6800 or better (NVIDIA GeForce 7300, 7600 GS and 8500 are not supported); ATI X1600 Pro or better (ATI X1300, X1300 Pro and HD2400 are not supported).
TOTAL VIDEO RAM: 256 MB
3D: Yes
HARDWARE T&L: Yes
PIXEL SHADER: 3.0
VERTEX SHADER: 3.0
SOUND CARD: Yes
FREE DISK SPACE: 7.5 GB
DVD-ROM: Yes

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Dead Space (series):

Dead Space is a horror media franchise created by Glen Schofield and Michael Condrey, developed by Visceral Games and published by Electronic Arts. The franchise centers on a series of video games, and includes two films and a comic book series. The series began in 2008 as an eponymous video game aimed at creating, in Schofield's words, "the most terrifying game we could acquire"; the game was a success and spawned a prequel and later a sequel released in 2011.

Each installment in the Dead Space series is a continuation or addition to a continuing storyline which began with the release of the original game. The game is set in a 26th-century science fiction universe featuring environments, weapons and characters typical of the genre. The series' chronology is not presented in a linear format, with sections of the story line presented in the form of either prequels or sequels, and in different media aside from video games. Generally speaking, the series focuses on an engineer named Isaac Clarke and the horrors that surround him.

The series has been commercially and critically successful, selling over 10 million copies; the first game and its sequel received widely positive reviews from the majority of critics and the first game has received a number of industry awards for many different elements of its gameplay and development.

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Gameplay:

The Dead Space games are survival horrors, with the player character visible at all times. All menu interfaces are diegetic, produced by the character's "Resource Integration Gear" spacesuit for ease of communication with other characters. For instance, the character's hit point meter, built into the spine of his suit, is intended to allow co-workers to monitor his health, and when the character moves into depressurized areas, a readout on his back displays his remaining seconds of oxygen. All sound is removed from gameplay during these segments save those which would be transferred to the character's ears by the vibrations of his RIG, such as rounds fired from his weapon. Since the menus are diegetic, opening them does not pause gameplay.

The character's RIG can be outfitted with two special abilities for use in combat and puzzle-solving. The "Kinesis" module allows the character to retrieve, levitate and transport objects, often heavier or more distant ones than could be accessed normally. These objects may also be expelled at high speed for use as improvised projectiles. The "Stasis" module causes its target to undergo an extreme slowdown for a short period of time, allowing characters to dart through rapidly moving obstacles such as fan blades, or hinder onrushing enemies. The RIG also has a slot-based inventory for carrying weapons, ammunition, healing items and other objects.

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Gunplay is influenced by the franchise's antagonists. Because Necromorphs are re-animated and re-purposed corpses, lacking dependence on nervous, respiratory and circulatory systems, the conventions of stopping power are largely irrelevant to them. Thus, instead of targeting foes' heads or center of mass, players are encouraged to engage in "strategic dismemberment" by shooting off their arms and legs. Some Necromorphs can be easily defeated in this manner, but others may change attack patterns or even spawn entirely new enemies when slain. Relatedly, the game's weapons are characterized as being repurposed power tools[1] or mining implements, such as plasma cutters, rotary saws and gravitic repulsion tools, though an increasing amount of dedicated military ordnance becomes available as the franchise progresses. Ammunition tends to be uncommon, thus necessitating careful usage of the tools at hand.

In the first two games, RIGs and weapons can be upgraded at bench workstations. Players can also visit vending machines to buy or sell items for in-game currency, and upload new schematics to those stores in order to unlock new items. This was changed in the third installment, where the store was scrapped entirely; new "Suit Kiosks" allow the player to upgrade their RIG, and bench functionality was expanded to allow players to craft their own weapons, often by cobbling together parts and resources scavenged through gameplay.

Each type of necromorph has a unique way of slaying the player character, customized to whatever claws, blades, fangs or probosces they happen to possess.

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