Jump to content

ACE COMBAT 7: SKIES UNKNOWN REVIEW


| TG |
 Share

Recommended Posts

Image associée

 

- How long has it been since we’ve had a chance to jump into a cool fighter jet, get into an intense dogfight, and just blow up stuff up without having to memorize a thick flight manual? Ace Combat 7: Skies Unknown brings the welcome return of a series – and a genre – that’s been long absent from gaming’s mainstream.

- The exciting, arcadey flying and dogfighting gameplay that kept Ace Combat going from 1995 to 2014 is still present and a lot of fun. You’ll blow up bombers, chase down ace enemy pilots, and dismantle enemy bases one missile at a time across a wide array of scenarios and landscapes.

Résultat de recherche d'images pour "ACE COMBAT 7: SKIES UNKNOWN"

 

- You can pick it up and play at a basic level, but dogfighting in Ace Combat is, and has always been, surprisingly complex: there are tricks and advanced maneuvers to figure out using the advanced turning controls that bring lots of nuance to the combat. Figuring out tilting your nose up can slow your forward movement down without losing speed, integrating advanced pitch and yaw controls to tighten up your turns, or simply fine-tuning your sense of the ideal angle from which to approach an enemy fighter to get a quick, decisive shot at them take practice and knowhow. 

Image associée

- Ace Combat 7: Unknown Skies is a great-looking arcade flight combat game, and zipping over high-quality terrain trying to establish missile locks and evade pursuers can be a lot of fun. But the experience often gets weighed down by its weird and convoluted but persistent story and poor communication of objectives. It’s enough to prove that there’s room for the series to make a comeback, though this game will be not the one to jumpstart it.

 

- RELEASE DATE:
31 Jan, 2019

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.