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Mass Effect is an action-and-shoot RPG in the third person1 2 of science fiction for Xbox 360, Microsoft Windows and later PlayStation 3, developed by BioWare, the famous developer of role-playing games like Jade Empire, Star Wars: Knights of the Old Republic, Neverwinter Nights and the Baldur's Gate saga. The Xbox 360 edition was presented globally in November 2007, published by Microsoft Game Studios. The edition for Microsoft Windows was presented on May 28, 2008 and was published by Electronic Arts. The edition for PlayStation 3 was presented on December 4, 2012 within the Mass Effect Trilogy compilation, whose conversion to the Sony console was carried out by the Edge of Reality company and was published by Electronic Arts.

The game is set in the year 2183, and moves the player to take the place of Commander Shepard, an elite soldier of the Systems Alliance fleet (an organization that brings together all the ancient nations of Earth) in a plot that, little by little, will involve you in a plot of galactic dimensions. The order of the main missions can be altered by the player and thus change the order in which the events of the story are triggered. Subsequently two sequels of the game have been published to complete a trilogy: Mass Effect 2 in 2010 and Mass Effect 3 in 2012. The game Mass Effect was named "Game of the year 2007" by The New York Times3 and won first place on the list of best Xbox 360 games by IGN.4

The player assumes the role of Commander Shepard, a soldier of the Alliance. This can be personalized by the player. The appearance of the character also varies depending on the weapons and armor that the player uses. In addition to the personalization and appearance of Shepard, the player can also choose the background of the character, which influences the dialogue throughout the game, as well as the different kinds of missions that may be available. The main player (Shepard) is always accompanied by two other characters that support him in combat and contribute to the dialogue. These characters are not created by the player and control over them is limited to the direction of the team (Advance, group, cover) and the use of their technological and biotic skills.

On board the Normandy the player can build and strengthen the relationship between Shepard and these characters. There are characters that come together throughout the story, each with their own story and their own reasons to help the main character. Three of the characters are human and the other four are extraterrestrials: a turian, an asari, a krogan and a quariana.

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