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Control will be the debut of the new physics engine of Remedy

 

After his stage as an exclusive studio of Microsoft, Remedy Entertainment will make the leap to the multiplatform with Control, and taking advantage of that leap will also come an evolution of his work tools so that the title looks better than ever. Although more than show the news that concerns us today speaks of how it will move, as Remedy has revealed, Control will be the debut of a new engine of physics that still can not talk much but promises.

 

A fun physics class

 

According to the Finnish study, past experiences of gameplay based on physics have been somewhat limited and that is something that they intend to change with Control. There are aspects that I'm not sure I can talk about right now. We have an impressive physics engine, which is what I can say for now. We are using Middleware, but I'm not sure it's information we can give right now. By the statements of the study, it seems that any object that can be moved and thrown can be thrown away, a challenge that Remedy will surely overcome. Control, a game that was recently discovered to not run at 60 fps, will hit stores in 2019 for PlayStation 4, Xbox One and PC.

Edited by -Dark*
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