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Counter Strike: Global Offensive Receives a New Update


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نتيجة بحث الصور عن ‪Counter Strike: Global Offensive Receives a New Update‬‏

On the 8th of September, Valve updated their competitive first person shooter, Counter-Strike: Global Offensive.

Valve the developer of CS:GO released an update that expanded their Overwatch system, Inventories, Store, and Server controls.

Overwatch is a community driven anti-cheat where players of CS:GO watch reported ‘suspects’ and can pass judgement on whether a person was cheating, griefing, or committed other disruptive behavior.

The new update expands the list of possible offenses a suspect can commit, adding non-participation to its list. Now players can be convicted of griefing if they do not participate in a match for an extended period of time.

Second on the list are new inventory management tools and a new system to manage trade-restricted stickers.

Finally, the update improved how limited offers are displayed in the game and added some server optimizations.

CS:GO Update 1.36.0.1:

 

        Overwatch:

  • Added an explanation to Overwatch griefing convictions that players can be convicted for not participating in the match for an extended period of time.

        Inventory:

  • Added support for asynchronously loading gift sender’s name for unacknowledged items received as a gift.
  • Fixed an issue that prevented display items from getting unequipped in loadout.
  • Applying a trade-restricted sticker will now also transfer its ‘Tradable After’ restriction to the weapon. If both the sticker and the weapon were sellable immediately on Steam Community Market then the weapon with the sticker will remain sellable immediately.

 

         Store:

  • Limited-time offers will now always be available to users launching the game.
  • Limited-time offers will now always be replenished when one of them is purchased.

 

          Misc:

  • For log-parsing, all disconnect messages will no longer contain a newline character.
  • Added a plugin method IServerTools::CreateItemEntityByName which should be used when plugins need to create weapon entities by schema name.
  • Fixed an issue that caused a client error “CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS” on some community servers.
  • Expanded server capacity for official datacenter in Tianjin, China.
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