#Dobe~ClasSy!☠ Posted February 13, 2019 Posted February 13, 2019 Offworld Trading Company is right at the other end of the strategy games spectrum from Civilization, though its designer, Soren Johnson, also worked on Civ IV. While Civ spans the history and some of the future of humanity, chronicling the progress of mankind, Offworld Trading Company is all about making a fortune by exploiting our red neighbour, Mars. It’s an RTS crossed with a management game, one in which victory is not achieved by throwing tanks at enemies, or demolishing their bases. Instead, your weapons are resources and cash, which you use to mani[CENSORED]te the marketplace not just to simply get rich, but to completely screw over your competitors. That’s if you haven’t made a temporary alliance with one of your rivals, of course – though you might end up closing deals with one hand while holding a dagger in the other. You might not expect an economic strategy game to be very aggressive, but Offworld Trading Company encourages you to be just as hostile as a warmonger. When you’re eyeing up menus, planning what to build next, what to sell, which company to launch a hostile takeover against next, it’s easily as thrilling as when you’re sending infantry across artillery-pummelled fields or launching sneak air attacks against an enemy stronghold in Company of Heroes or StarCraft II. 1
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