Mark-x Posted February 9, 2019 Posted February 9, 2019 The game cleverly uses scarcity of opportunity to force you into difficult dilemmas. At any one time you might have only six possible scan sites, while combat encounters are largely meted out by the game, but what you choose to do with this narrow range of options matters enormously. You need to recruit new rookies; you need an engineer to build a comms facility that will let you contact more territories; you need alien alloys to upgrade your weapons. You can’t have all of these. You can probably only have one. In 1989 Sid Meier described games as "a series of interesting decisions." XCOM 2 is the purest expression of that ethos that Firaxis has yet produced. The War of the Chosen expansion brings even more welcome if frantic changes, like the endlessly chatty titular enemies, memorable nemeses who pop up at different intervals during the campaign with random strengths and weaknesses. There are also new Advent troopers to contend with, tons more cosmetic options, zombie-like enemies who po[CENSORED]te lost human cities, the ability to create propaganda posters and lots more. War of the Chosen does make each campaign a little bloated, but the changes are so meaningful and extensive that XCOM 2 players need to check it out regardless.
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