HICHEM Posted January 20, 2019 Posted January 20, 2019 There are so many predictable pigeons strutting about inside this 25-perch loft, I feel duty-bound to insert one cat. Say hello to a tatty-eared Swiss tom with a deeply suspect attitude towards realism and an activity set as idiosyncratic and intertwined as it is inducive. No-one with any sense plays Farming Simulator for the verisimilitude of the agricultural kit or the plausibility of the turnip physics. You play and keep playing because Giants evidently understand that sometimes novelty, choice, and a deeply embedded sense of purpose are just as important in a sim as clickable cabs or truthful torque. I can’t pretend that I wouldn’t like to see the devs take a leaf chapter out of MR Software’s or Kunos Simulazioni’s vehicle modelling book and beef-up realism in future instalments, but I also can’t pretend that the money-manured plough-plant-harvest cycle at the heart of the game isn’t one of the most natural and compelling campaign mechanisms I’ve ever encountered. And though FS2015 won’t befuddle your brain with intricate controls and accurate agronomy, it’s not without challenge. Ploughing a field neatly and efficiently, frontloading bales onto a trailer, justifying your FS2015 addiction to surprised friends… all far from easy. Notes: GIANTS might have reaped the bumper agri sim harvest, but they weren’t the first to enter the field. Benoit Brabant was busy Sim Tractoring long before the Swiss arrived.
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