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  Hard West takes place in a heavily fictionalized version of the American Old West following standards of the Western genre but with the addition of supernatural elements, taking inspirations from XCOM: Enemy Unknown.Themes typical of the Western genre, such as bank robberies, lynching and the gold rush are commonplace in the game's world but also metaphysical beings such as Death and the Devil directly influence the lives of the local po[CENSORED]tion. Creatures such as demons, ghosts and undead gunslingers are present in the game's vision of the old west.

The game is divided into two strictly separate modes, turn-based tactical encounters and a strategic exploration map where the player can travel a map and visit locations. Location visits on the strategic map are presented via simple text panels accompanied by static illustrations and allow the player to perform actions by picking entries from a list. This way players can interact with characters, perform a variety of custom actions, hire new characters into the player character's posse or initiate trade or combat. Hard West's tactical gameplay largely follows the standards set by XCOM: Enemy Unknown. During combat every character starts each turn with two action points which can be spent on either a move or shot each, although most weapons instantly end a character's turn upon being fired. The game also uses a cover system based on two cover types which lower the chance to get hit and damage received. Low barriers constitute "half cover" and barriers taller than a character constitute "full cover", the latter providing more protection. A major difference from most other turn-based tactical games is the absence of randomness in Hard West's core gameplay. Rather than relying on random number generation to determine hits, characters are given a luck attribute. Luck is reduced by the hit chance of a shot and a character is hit if a shot depletes his luck. Luck is replenished upon getting hit. At point-blank range every shot automatically hits. Over the course of the game characters can be improved and given special abilities, some of which are active and can be used instead of moving or firing while others are passive. Instead of relying on experience points and skill trees Hard West uses a custom system based on poker cards. After every tactical encounter or performing pre-defined actions on the strategic map the player is rewarded with unique poker cards which can be assigned to characters, each of them providing a different bonus. Arranging cards in poker hands yields additional bonuses. A controversial aspect of Hard West's gameplay is the reaction shot which replaces the overwatch mechanic of XCOM.[2][3] Approaching an enemy up to point-blank range makes him automatically fire at the approaching player character if he could already see the player character before executing the move. Player characters are not protected from enemies 

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