HICHEM Posted January 14, 2019 Posted January 14, 2019 Some aspects of the Xbox 360 hardware have changed since its launch in 2005, such as the addition of an HDMI port, built-in Wi-Fi, support for 1080p, and two total redesigns of the system — the Slim system and later the "E" — but the core of the hardware hasn't changed much. It is impressive that a system that was underpowered to begin with, compared to its competition (the PS3), is still alive and kicking and pumping out good-looking games. Custom IBM Power PC-Based CPU - Three symmetrical cores running at 3.2 GHz each - Two hardware threads per core, six hardware threads total - VMX-128 vector unit per core, three total - 128 VMX-128 registers per hardware thread - 1MB L2 cache CPU Game Math Performance - 9.6 billion dot product operations per secondCustom ATI Graphics Processor - 500 MHz processor - 10MB of embedded DRAM - 48-way parallel floating-point dynamically scheduled shader pipelines - Unified shader architecture Polygon Performance - 500 million triangles per second - Pixel Fill Rate - 16 giga-samples per second fill rate using 4x MSAA Shader Performance - 48 billion shader operations per second Memory - 512MB of GDDR3 RAM - 700 MHz of DDR - Unified memory architecture Memory Bandwidth - 22.4 GB/s memory interface bus bandwidth - 256 GB/s memory bandwidth to EDRAM - 21.6 GB/s front-side bus Overall System Floating-Point Performance - 1 teraflop Storage - Detachable 20GB hard drive upgradeable to 2TB (Terabytes) - 12x dual-layer DVD-ROM - Memory Unit support starting at 64MB I/O - Detachable 20GB hard drive upgradeable to 2TB (Terabytes) - 12x dual-layer DVD-ROM - Memory Unit support starting at 64MB Optimized for Online - Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live for downloadable content, gamer profile for digital identity, and personalized - home screen. Multiplayer capability and free games require an optional Gold membership. - Built-in Ethernet port -Wi-Fi ready: 802.11a, 802.11b, 802.11g, and 802.11n - Video camera ready Digital Media Support - Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD - Ability to stream media from portable music devices, digital cameras, and Windows PCs - Ability to rip music to the Xbox 360 hard drive - Custom playlists in every game - Built-in Media Center Extender for Windows XP Media Center Edition 2005 - Interactive, full-screen 3-D visualizers High-Definition Game Support - All games supported at 16:9, 720p, 1280 x 720 pixels, 1080i, anti-aliasing, and upscale on 1080p TVs - Standard-definition and high-definition video output supported Audio - Multichannel surround sound output - Supports 48 kHz 16-bit audio - 320 independent decompression channels - 32-bit audio processing - 0 Over 256 audio channels System Orientation - Stands vertically or horizontally Customizable Face Plates - Interchangeable to personalize the console
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