Jump to content
Facebook Twitter Youtube

Explain the most important details of the world of graphics in games


#king 0F DARK
 Share

Recommended Posts

There is no doubt that in the last period and with the increase of the number of the Jammers in the Arab world, many people entered this wonderful field. And with the difference of computers with people, different settings for playing, and today dear brothers will explain the most detailed graphics settings in detail. Stay with me.

Anti-Aliasing -1:

Untitled-2.png

A picture should be available in the minds of some. The screens display the image by assembling some objects called pixels. When they are assembled, the picture is composed. There is no problem if an image is displayed in straight lines. Or move something, the image will appear very sharp, and there is no softness. This feature is to put some pixels of different transparency, so that the image appears more smooth and smooth, such as .MSAA, FXAA

Ambient Occlusion -2 :

Untitled-3.png

Lighting sources in the game are made by the sun in the environment of the game, or through reflections, in the games Illumination is calculated corner love between the body and direct lighting, such as the sun, but this property calculated shadow and light all around you in the game environment, Game, thus consuming more for the specific capacity of the card. Under the title: SSAO

 

 

V-Sync - 3:
Information: The screens display the image through fixed scenes, "Refresh Rate", the rate of the ferrim, or screen how many ferrim shown in a second.

The problem is that the screen is more powerful to handle the number of ferrities than the number of ferrim dealt with by the screen. The screen displays more than two different ferrins such as this one:

 

Untitled-4.png

The solution in this case in the game use this feature, and reduce the performance of the screen card "Vega" and reduce some of the ferrim Search it takes out the number of ferrim, does not exceed the level of ferrim processed by the screen.

Bloom -4:
Is an effect is added in the graphics world of the game, to simulate the real world,

 

Untitled-5.png

 

يقوم بوضع توهج للضوء , يغطى على جزء اضافى . 
وتم ابداع الاستديوهات المطورة  للألعاب , مثل ستوديو تطوير لعبة 
The Withcher 3 

 

 

 

Field of View -5:

Untitled-6.png

The amount of your eye for the world around you, and often measured angles, and the more corner, the greater the amount of your vision,
The lower the angle, the lower the details of the surrounding world are displayed.

Depth of Field -6:
In the real world, if you focus on something specific, the rest will be almost bogus, or unclear,
In the world of games, there is also this feature.

Untitled-7.png

 

This effect, makes the game more protective, gives it a beautiful view, and in the other hand. Take some of the ferrim and reduce the performance of the screen card in the game.

Motion Blur - 7:
Disturbing the surrounding details as a result of fast movement, because the eye does not see the objects moving very quickly.
It makes the game more realistic to simulate eye movement but from the other side influences the performance of the harodier in the games.

Untitled-8.png

This was the most important setting in the games, and now you can adjust them as you like.
Peace, mercy and blessings of God .

 

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

WHO WE ARE?

CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 70k members in continuous expansion, coming from different parts of the world.

 

 

Important Links