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Killing Floor 2 wears its heart on its sleeve—a bold move considering there’s no ace stuffed up there. The few things it does, it does boldly and unabashedly well. It’s a fast, fun co-op shooter with cool classes, satisfying guns, and aggressive, grotesque enemies, all doused in fitting heavy metal music. However, zoom out from the gorefest a bit and you’ll see Killing Floor 2 is also an online shooter with only two modes, two boss battles, and some unnecessary time sinks. It’s not a buffet though; it’s comfort food, meant to be eaten again and again and again. With that mindset clearly front and center for developer Tripwire, Killing Floor 2 delights on the back of its great gameplay.

Killing Floor’s 10 classes, awkwardly referred to in-game as “perks,” are distinct and fun to play, and putting together a good team has a huge impact on whether you’ll succeed. The first class to hook me was the Field Medic, which passively gains armor and movement speed, wields weapons with secondary-fire healing darts, and gains the ability to self heal while healing others. I felt incredibly strong and useful, as I did with each class given enough time to unlock their abilities.

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