Suarez™ Posted June 7, 2016 Share Posted June 7, 2016 (edited) There were a lot of interesting announcements last week, ranging from cool new devices to what was basically an Amazon Echo on wheels from Asus. Such is the nature of Computex -- arguably one of the most powerful technology shows in the world. However, one of the most fascinating was Windows Holographic, which goes far beyond Hololens to redefine the world as we perceive it. This is likely one of the biggest announcements this decade -- if not this century -- and it has the potential to change the world. I'll close with my new favorite laptop: the Dell XPS 15, which showcases what you can get if price is almost no object. What is behind this is the ability to craft a virtual world that is blended with the real world, viewable through any device with a screen, a camera, and some kind of location-aware capability. You could use a VR Headset that would show both the real and the virtual, potentially reducing the risks associated with tripping over real objects while connected. You could use an AR headset and see the virtual world as a shadow over the real world. You could use a table that you'd hold as a personal window into the blended world, and you could use the Hololens to experience an ever richer blended world as that device matures. However, the end result would be a variety of apps that materially alter the world around us, viewed from a wide variety of existing and soon-to-arrive AR/VR devices. However, one part of this largely unexplored is that we then could redefine the man/machine interface. Currently, we have to learn how to communicate with machines using technologies like screens, keyboards and mice, forcing us to learn new skills and use methods that aren't natural to us. As the holographic platform matures, computers increasingly can use the avatars in the blended world to learn how to communicate with as we communicate with each other. The end result potentially could be a massive breakthrough, not only in human-to-machine communication, but also in human-to-human communication. We currently use computer tools to write to each other, but this will make it easier for us to create the impression of meeting face to face by projecting far more realistic 3D images to remote locations in order to have conversations in real or virtualized environments. Think of being able to have conversations in your living room with relatives in remote locations, while they see you sitting in their living room -- or office meetings where you appear to be in your remote coworker's office and they appear to be in yours, creating a far more natural and personal experience than we have ever had with traditional video conferencing. Imagine being able to chat with Siri or Cortana, not as a headless image on a phone, but like a person, pet or fantasy character -- a character others could see if they were using a device that could peer into your new blended real/virtual world. Edited June 7, 2016 by BORING Warn +2 / [Spamming-topics ] 1 Link to comment Share on other sites More sharing options...
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