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SuperHot


Mr.TaLaL
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Superhot  is the first-person shooter deconstructed. You don’t move and shoot, jump and dodge. You move then shoot, jump then dodge. The reason for your turn-based decision making is that time only moves when you do. I’ve been playing the beta for the past week, and it’s superb.
receiver1.jpg
Receiver is a game with “a lot of buttons. A needless amount.” So says Graham, who also claims that the gun simulator is one of his favourite roleplaying games. A gun simulator is not a first-person shooter, just as QWOP is not a walking simulator, even though in some ways that’s precisely what QWOP is. Receiver isn’t a game about pointing and shooting, it’s a game about mechanisms – the gun as machine, with parts that require understanding and mani[CENSORED]tion.
SUPER. HOT.
I’m broadly uncomfortable with games that capitalise every letter of their name, because I don’t like being compelled to shout. I make an exception for SUPERHOT, the stylish FPS in which time only moves when you do. The original prototype was an inventive, surprising delight, and now its revised and expanded return is nearing the end of its successful Kickstarter. With a little over 24 hours to go, it’s even cleared almost all of its stretch goals.

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