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Platformer type games are not usually my top when I think of what I would like to play if I have free time available. Maybe because it involves a controller and PC players prefer the mouse and keyboard. Perhaps because the jumping through various "maze" with no important purpose besides not being burned, drowned, crushed or eaten by a monster does not really attract me. Maybe it's hard to take such games seriously now, when the market seems to trăiească more than the realistic graphics of intelligent design. That is, until I got hold of Rayman Legends.

Continue to Rayman Origins direct, Legends introduces us on Rayman in an attempt to save the Glade of Dreams attack nightmares that will not let the occupants to peacefully nap. Pal Globox and Princess Barbara and give them a helping hand after some time, but any other claim narrative disappears, except for brief cinematic moments that sometimes remind us that we are on the trail of "boys" bad. Eventually, the whole premise is off his rocker how good, and the entire game takes place in a tent full of paintings inside them drag you to save some bizarre creatures and blue - teensies.
Legends is probably one of the most beautiful 2D games. It's actually the first thing you notice him immediately as you enter the first world in distress. The design does not cease to surprise levels along six main worlds, each divided into many more. Levels with lower levels integrated into them, drew a more sympathetic than another. Rainforest, desert, seemingly calm waters, castles and underground full of spiders and even an area made of cakes that must eat in order to move forward.

It's hard to believe that such variety could catch and stop năuceşte, but Legends successfully combines not only the color and design, but also music with gameplay. Most songs are adapted to the game, all licensed, but slightly modified to give life to the dream world that must evolve. You and fight bosses, but perhaps the most controversial move of the gameplay is Murfy. How the game was originally released only for Wii U, port required some modifications which involves flying green bug said.
On the PC, automatically moves Murfy areas of interest (platforms to be moved, twine cutter, carnivorous plants punched between the eyes, tickle monsters) and the action of opening advance in level. On the other hand, there are few occasions when he must move simultaneously on Rayman and Murfy, difficult issue when playing alone. Moreover, levels of Murfy proved to be by far the most irritating, highlighting that Legends is a cooperative title in its essence.

A gamepad control is a sine qua non for Legends. The scheme is simple, elegant, even with Murfy into the equation, but you must have dexterity. Some levels are timed and the wall of fire behind you is a very strong motivation to take it to the race.
On the other hand, your goal is liberation blue creatures, and the speed of some levels you by surprise and you have two options. Either kill yourself to resume action at a checkpoint, now warned about the area where the creature or finish the level and replay it completely with strict focus on the elements missed. None of the solutions does not seem extraordinary in the longer term, even though perfectionists will be motivated not only by collecting blue creatures but also bright bugs (Lums) offered the post of in-game currency.
Each world is inspired by a story (20,000 Leagues Under the Sea, legends of Olympus) and has a central mechanical - are reduced with a magic trumpet, slip or float through special air currents. Personally, the more I appreciated the dark waters dotted by surveillance and mythical lightning from Olympus, next to the labyrinth of the Minotaur. And to relax a little things, fights with bosses (not very difficult) followed one lap music, a level where you have to move to the music.

Not surprisingly, the gameplay is typical of a platformer: climb, descend and jump on all kinds of structures, from platforms moving up the vines and chains strategically placed to be able to propel a mushroom crazy which in turn throws you in totally unexpected levels one area, only to be stabbed in the fatal spiny dorsal plant. True, there is death itself and in each level you have a chance to get an extra life, but checkpoints are not always ideally placed and difficult reluatul sequences from scratch is not very pleasant.
Outside normal levels, there is a kind of an "invasion" of new monsters invaded same levels that must go through quickly. A special room is dedicated sites Challenge, which brings additional gains challenges in Lums to unlock more skins. Another interesting way is Kung Foot, where players must give empty goal (doh!) Or just run crazy and to punch each other. Both options are equally fun.

This platformer Rayman Legends proves that the genre still has a place in the gaming world, and even on the PC, not just the Wii U. offer fingertip control you need a gamepad and is probably the first time because of this peripheral support simply otherwise lose much of what the game has to offer.
The best thing would be to "attack" with friends or family in co-op (local only, not online), otherwise some levels will give you the feeling that your fingers are suffering from carpal tunnel syndrome after a few hours. Plus and motivation to start over again to release all blue creatures and collect all the Lums II, plus the fulfillment of daily and weekly Challenge sites. Everything for everyone.

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