EC HTN^ Posted February 10, 2016 Posted February 10, 2016 Name:Star wars Battlefront. Genre:Shooter.Theme:Sci-fi.Relase Data:Nov-20-2015. Platforms:PC,One,PS4.Publisher:EA games.Developer:DICE.DESCRIPTION In 2004, the original Star Wars Battlefront came onto the scene and took gamers and Star Wars fans by surprise. It was an ambitious action shooter that gave players the opportunity to step into the shoes of their favorite Star Wars characters, pilot quintessential Star Wars vehicles, and relive classic Star Wars battles.Fast forward nearly 10 years and gamers still have many of those same Star Wars gaming fantasies, but now they wish to experience those larger-than-life battles in magnificent high definition, with all of the amazing special effects, vehicle physics and gameplay intensity that the next-generation has to offer.Star Wars Battlefront, developed by DICE on Frostbite 3, will surprise and delight fans yet again with a new experience inside this beloved universe made with our signature DICE REVIEW Where to begin with Star Wars Battlefront. DICE’s position with this shooter was practically unwinnable. Entire swathes of the community wrote it off as soon as they heard it had no single-player community. Millions more were hoping for it to play exactly like Star Wars Battlefront 2. And there were people like me, who, up until playing it, assumed it would be a reskinned Battlefield 4. No matter what noises came out of DICE HQ, I’d hazard a guess the majority went into Star Wars Battlefront with one of these opinions. It’s in fact none of these things. Star Wars Battlefront is entirely its own beast. It’s not really like anything else out there. The closest comparison to me would be to suggest it’s the Rocket League of shooters. There’s a purity to the action that you won’t find in many other places, at least in this post Call of Duty 4: Modern Warfare era. There is a minor single-player component it has to be said, with small challenges to earn some currency which can be spent on multiplayer unlocks. Each of these provide a taster of different aspects of gameplay, and form a tutorial of sorts before heading online. Occasionally they do show signs of what might have been, such as a pulsating Speeder Bike race through the forest moon of Endor, or the Rogue Leader-aping aerial combat. But in the end they’re nothing more than minor distractions. This is joined by an array of cooperative horde-mode style missions and these are pretty neat to play through with a friend, but there’s not much here keeping you playing for the long term once you’ve exhausted Star Wars Battlefront’s limited supply of maps. Onto the meat of the game then, which is undoubtedly the online mode. When I played the beta for a couple of hours last month I came away thoroughly underwhelmed. I hadn’t enjoyed the Walker Assault gameplay at all, and I immediately tempered my expectations. Based on my terrible beta experience I was thinking this could end up along the lines of a 5/10. This seems in stark contrast to all of the opinions I’ve read, who seemed to love the beta and got bored of the main game. Perhaps the answer is in looking further than the headline mode. Stepping away from Walker Assault then, and two of the major standout modes for me are Cargo and Drop Zone. The former is basically 8v8 capture the flag, but on some insanely tight, well crafted levels, the sort you wouldn’t expect from the large-scale wizards at DICE. Each team starts with five points apiece, and you lose a point every time the enemy team captures your cargo and gain one every time you capture theirs. Whoever’s got the most points at the end of the 10 minutes or so wins. It goes into sudden death in the event of a draw, which can lead to some insanely tense situations. In this format Star Wars Battlefront shines. Without having to worry about getting blown up by an AT-AT or killed from a mile away by Boba Fett, you can focus on the frenetic tactical seesaw of CTF.Likewise with Drop Zone, which I’m sure plenty of you are familiar with from the beta. This is more combat-heavy than Cargo but the same rules apply, and fighting over drop pods and exchanging control can be a real thrill. As I said, the closest comparison in my mind is the frenetic, vaguely controlled action of Rocket League. Nearly all of the game modes are worth a bash as well, each bringing something unique to the table. The dogfighting Fighter Squadron won’t have its hooks in you for extended periods, but it’s great for a quick battle. Heroes vs Villains alters the dynamics considerably with its 6v6 play, featuring three Heroes and three Villains commanding the battle. Hero Hunt is one of the few small-scale duds. It might as well be killed Kill Stealing: The Game, but it’s difficult to see what else DICE could do with this idea. Star Wars Battlefront, like just about every online shooter out there these days, has a levelling process with an array of unlockables. There’s not a massive amount of things to unlock, certainly nowhere near on the scale of Battlefield or Call of Duty, which I’ve seen some reviews suggest means there’s a lack of progression and content. You don’t need a leveling process to quantify ‘content’, a game should be fun enough to stand on its own two feet regardless. Which Star Wars Battlefront does, and does well, and I’m glad to see the usual relentless unlocks give way to a more sedate pace. By the time you get to 15 out of 50 levels you’ve basically got your hands on most of the decent kit. You can feel the time constraints placed on DICE here, forced to get Star Wars Battlefront out to meet Star Wars: The Force Awakens. It feels like there was a toss-up here - aim for more content or take what they’ve got and polish it to within an inch of its life. And polish it they have. Star Wars Battlefront is as slick as they come. Whatever you think of its substance, it’s certainly got the style. Visuals and audio are on another level - DICE’s usual sterling work elevated even further with the official Star Wars license. Everything about it looks and feels bang on the money, with excellent presentation and a quick flow to proceedings that means you’re never far from the action. This is certainly no Battlefield 4 launch, and I can’t think of a single glitch or performance hiccup I’ve encountered.TRAILER
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